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Author Topic: Jim's Star Wars thread - Corpo HQ wip - page 116  (Read 191891 times)

Offline Suber

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Re: Jim's Star Wars thread - Mos Vegas building wip page 3
« Reply #45 on: June 13, 2018, 09:27:55 PM »
Ohhh, cool! I love it even at this stage, looking forward to seeing it finished.

Offline Etranger

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Re: Jim's Star Wars thread - Mos Vegas building wip page 3
« Reply #46 on: June 14, 2018, 12:33:37 AM »
Mos Vegas? You'll need a Spacelvis singing "Don't Step on My Blue Space Shoes"


(and I have already got a 15mm Spacelvis...)
"It's only a flesh wound...."

Offline OSHIROmodels

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Re: Jim's Star Wars thread - Mos Vegas building wip page 3
« Reply #47 on: June 14, 2018, 04:34:37 PM »
Thanks chaps  :)

No Spelvis I’m afraid  lol

Might be able to gloop the building and walls before the weekend.
cheers

James

https://www.oshiromodels.co.uk/

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http://redplanetminiatures.blogspot.co.uk/
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Offline orc

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Re: Jim's Star Wars thread - Mos Vegas building wip page 3
« Reply #48 on: June 15, 2018, 02:35:59 PM »
Looking great, !!  8)

Offline OSHIROmodels

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Re: Jim's Star Wars thread - Mos Vegas building wip page 3
« Reply #49 on: June 16, 2018, 01:11:17 AM »
Thanks  :)

So, like the butterfly I am I’ve started to wander  :D Every space port needs cargo and all cargo needs haulers. I’ve got plenty of cargo cast up but no way of transporting it around.

To begin with I had three arrangement options...





In the end I went for option three (option one was a possibility but the arrangement for three seemed the better one). So after deciding which one to go for I did a very quick iPhone sketch for the superstructure. Engines to the right, cockpit to the left.



The rear engine section has been roughed out (the two black circles are for the engine placement) and the main support beam for the cargo is in place.
 



Also, I’ve decided to magnetise the cargo pods. Small magnets have been drilled into the ‘top’ of the pods and corresponding magnets have been glued into the support beam.




There will be little brackets attached to the support beam to help keep the pods regular and to also add detail. I’ll rough out the cockpit area next and then work on the superstructure for the beam.

« Last Edit: June 16, 2018, 07:18:57 AM by OSHIROmodels »

Offline Eric the Shed

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #50 on: June 16, 2018, 03:30:07 AM »
clever  :)

Offline Etranger

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #51 on: June 16, 2018, 05:38:45 AM »


It will inevitably be reminiscent of these. Not that that's a bad thing!  :)
« Last Edit: June 16, 2018, 05:41:14 AM by Etranger »

Offline Elk101

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #52 on: June 16, 2018, 06:14:59 AM »
 Nice! The magnets are a cool touch.

Offline Andym

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #53 on: June 16, 2018, 06:48:23 AM »
What about instead of a skimmer or ship, what about doing a cargo version of one of these....



They made a cargo version of the AT-AT in Rogue One, so why not one of an Imperial Juggernaut? It would make a good plot point for your games too!....raid the Imperial convoy. The piece you’ve made could easily be adapted to make it. Just go with the same design aesthetic as your cargo hauler, a main backbone, with a cockpit section at the front and a boxy bit at the back.
« Last Edit: June 16, 2018, 06:51:31 AM by Andym »

Offline Silent Invader

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #54 on: June 16, 2018, 07:06:49 AM »
Am liking this. Very much.  8)
My LAF Gallery is HERE
Minis (foot & mounted) finished in 2024 = 0
(2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Offline OSHIROmodels

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #55 on: June 16, 2018, 07:25:04 AM »
Thanks chaps  :)

It will inevitably be reminiscent of these. Not that that's a bad thing!  :)

Quite possibly but the front of mine will/should be quite tall  :)

What about instead of a skimmer or ship, what about doing a cargo version of one of these....

I did think of a wheeled/tracked version but given the terrain on Tatooine I thought a ship would be more practiced. It can also be used for space actions which are an intention at some point (using the Bandai 1/72 ships).

I’ve always fancied making a 28mm jugganaught but it would be huge lol

Offline gamer Mac

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #56 on: June 16, 2018, 09:58:29 AM »
Good start :-* :-* :-* :-* :-* :-*
I am surprised that it does not run on a monorail twisting though your settlement

Offline Malamute

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #57 on: June 16, 2018, 10:27:01 AM »
Good start :-* :-* :-* :-* :-* :-*
I am surprised that it does not run on a monorail twisting though your settlement

 lol

Looks good so far. :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline OSHIROmodels

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #58 on: June 16, 2018, 10:34:09 AM »
I am surprised that it does not run on a monorail twisting though your settlement

All in good time (magnets  ;) )

Offline Elk101

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Re: Jim's Star Wars thread - Cargo hauler wip page 4
« Reply #59 on: June 16, 2018, 03:37:37 PM »
Monorail!
Monorail!
Monorail!

 

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