I am still painting my gangs, so no games yet.
Agreed that it needs more scenarios, although that doesn't worry me too much. I like to design my own.
I like the idea of random stats. Combined with elements of equipment in the form of denarii, it gives a lot of potential combinations to chose from. It allows for re-playability, which for me is a plus.
The synergies allowed to fighters that come from the same 'hood look strange, at first glance. However, I have not decided if I like or dislike those rules. Once I have a few games under my belt, then I will be able to have a formed opinion.
It is the same with the mob rules. While I understand the logic -and really like the idea- of blending your fighters into the mobs, I am not, a priori, too fond of the rules for mob reactions. I am having problems to visualize a mob of Roman citizens going back and forth from being panicked, to being consumed by rage, to being relaxed again in the time frame of a typical GoR game. In a game like GoR, where everything hinges on the narrative to be able to visualize the events happening on the tabletop is important -for me, at least-. Still, as in the previous case, I will wait until I see how the rule actually works in the game.