It seems to be everything and also nothing. What will it become, when it is ready?
Thank you for the comment. Let me see if I can address it. In concept, the rules are similar to the pulp rules I had done in the past. Heroes get to be heroes, grunts get to be canon fodder. You get to customize both. And there are random events that can shake things up.
They differ in mechanics. Instead of ever changing target numbers like the old rules, everyone has the same target number (bonus and penalties make that number easier or harder to get). The ability to act changes with wounds, but in a different way from the old sets. Movement and weapon range are the biggest changes. And that was done to speed things up and avoid the need to constantly measure.
The game will be scenario based just like the old rules. I don't stray too far from what I like about gaming and that's the ability to tell a story with it. I have kept the "basic" scenario fairly generic because I want people to focus on the mechanics.
But if you have any questions, anything you don't get, let me know. I love talking about the game.