*
Welcome, Guest. Please login or register.
March 28, 2024, 08:55:30 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: THE LEAD PAINTERS LEAGUE 12 - THE RULES  (Read 19758 times)

Offline Hammers

  • Amateur papiermachiéer
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 16070
  • Workbench and Pulp Moderator
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #30 on: April 03, 2018, 01:16:11 PM »
That's a bit harsh, isn't it?  ;)

Wut? ;)
« Last Edit: April 03, 2018, 01:21:10 PM by Hammers »

Offline Hammers

  • Amateur papiermachiéer
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 16070
  • Workbench and Pulp Moderator
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #31 on: April 03, 2018, 01:19:56 PM »
Let's not give them ideas. Some of the best things in LPL have been the big crowd scenes some people do. Would be an awful shame to change that. I'd say as long as you have a team of five you're good, everything else is just 'background' and needn't be scrutinized too closely.

I am with you, and I am sorry for even broaching the topic of it not being the case. My favorites have always been the "Where is Waldo?" scenes, like this:


Offline Overlord

  • Moderator
  • Scatterbrained Genius
  • Posts: 2597
  • Top Geezer
    • The Sweeney
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #32 on: April 03, 2018, 01:32:38 PM »
Let's not give them ideas. Some of the best things in LPL have been the big crowd scenes some people do. Would be an awful shame to change that. I'd say as long as you have a team of five you're good, everything else is just 'background' and needn't be scrutinized too closely.
Absolutely.  As long as it includes the minimum 5 new miniatures, preferably prominently, I am all in favour of the crowd scenes.  Although 'The Prof' has sometimes painted everything from new (no pressure!)

Wut? ;)
I think our friend Plynkes was trying to suggest that I was agreeing with your statement on being a "thicko".....  Heaven forbid such a notion.  :)
2024 Lead Tally: Acq: 013 Ptd: 055  Total: +042
2023 Lead Tally: Acq: 560 Ptd: 056  Total: -504
2009-22 Tally:  Acq: 3293 Ptd: 905  Total: -2388

Offline Hammers

  • Amateur papiermachiéer
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 16070
  • Workbench and Pulp Moderator
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #33 on: April 03, 2018, 01:47:48 PM »
I think our friend Plynkes was trying to suggest that I was agreeing with your statement on being a "thicko".....  Heaven forbid such a notion.  :)

Wut?

Offline Orchomeno

  • Assistant
  • Posts: 29
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #34 on: April 05, 2018, 11:54:17 AM »
Do five gladiators count as a team? They're sort of antagonistic...

Offline Overlord

  • Moderator
  • Scatterbrained Genius
  • Posts: 2597
  • Top Geezer
    • The Sweeney
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #35 on: April 05, 2018, 01:32:47 PM »
They would be fine.  They could easily belong to a single ludus and therefore considered "team-mates"

Offline Maledrakh

  • Librarian
  • Posts: 132
    • At the Mountains of Minis
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #36 on: April 08, 2018, 02:34:59 PM »
Q: for the british are coming, do the “figures” have to be infantry models? As in would a team of, say, british tanks or other military vehicles be acceptable??

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19305
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #37 on: April 08, 2018, 06:11:12 PM »
It’s a minimum of 5 figures or models in a team. So five tanks would be fine. Or three figures, a truck and a field gun. Any combination of at least five identifiably separate component ‘team’ members  :)

Offline Baron von Wreckedoften

  • Mad Scientist
  • Posts: 860
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #38 on: April 11, 2018, 07:02:03 PM »
Besides, there is new evidence that some of them [Picts] drank tea and played cricket.  :)

They can take our lives, but they will never take our sightscreens!
No plan survives first contact with the dice.

Offline Maledrakh

  • Librarian
  • Posts: 132
    • At the Mountains of Minis
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #39 on: May 06, 2018, 06:46:43 PM »
Questions about backdrop / scene setting:

1. is it acceptable to pose the minis on a board game board if the minis are for said game? (eg, blood bowl team on a blood bowl game board, dreadball team on a dreadball game board, heroquest minis on a heroquest board, space hulk on a space hulk board, zombicide minis on a zombicide board and so on)

2. In a similar vein: would for example a Battlesystems (preprinted cardboard) setup be acceptable as backdrop/scene setting as long as the miniatures fit thematically? (eg sci fi minis on a sci fi terrain setup / fantasy minis on a fantasy terrain setup?)

Offline Overlord

  • Moderator
  • Scatterbrained Genius
  • Posts: 2597
  • Top Geezer
    • The Sweeney
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #40 on: May 06, 2018, 06:54:27 PM »
You can use any scenery or none.  A boardgame is perfectly within the rules and Battlesystems is specifically designed for use as scenery.  There is actually nothing in the rules to say the miniatures have to fit the scenery, but most people would chose to do so.

Offline TheBlackCrane

  • Mad Scientist
  • Posts: 774
    • Tales of the Black Crane
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #41 on: May 31, 2018, 10:11:12 PM »
Question:

Round 6 will determine who are in the top 8, correct? And therefore getting into the knock-out stages from round 7 onwards?

However, if the teams  for Round 7 have to be sent in on Friday 8th and the leaderboard from Round 6 isn't updated until the Sunday (the 10th), how will those who have made it through know they have made it through in time to submit a new team?

Granted those at the top will probably know beforehand by virtue of existing points difference, but it's actually quite close otherwise so those coming in say 7th, 8th may well not know until the results are in. In which case does anyone with a slight chance of getting through need to submit a team on the off chance?!

Offline Freelancer

  • Mad Scientist
  • Posts: 534
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #42 on: June 02, 2018, 08:29:21 AM »
Good question.

Offline AWu

  • Mastermind
  • Posts: 1348
    • War is the H-word
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #43 on: June 02, 2018, 11:03:12 AM »
It looks like new rules were not integrated into schedule.

It should probably be a two week window here

Offline Plynkes

  • The Royal Bastard
  • Elder God
  • Posts: 10212
  • I killed Mufasa!
    • http://misterplynkes.blogspot.com/
Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #44 on: June 02, 2018, 11:08:28 AM »
That gets my vote! It's about the only way you'll see a round 7 entry from me!  lol

With Cat-Like Tread
Upon our prey we steal...