Recently(today in fact) discovered an expansion for five men in kursk/Normandy called 'Blitzfreeze', simply put you control a small group of men from army group north as you attempt to retreat back to secure territory ahead of the soviet army.
More info to be found here:
https://wanderer.productions/category/blitzfreeze/(please note I have no financial interest whatsoever)
What makes it interesting is that actions and events during the battle effect your troops after with:
- Stress from actions(getting shot at by a sniper/seeing friends get shot etc.)
- Injuries having the possibility of slowing down your band on its retreat (do you cut loose the hard fighting nco with a permanent leg wound as he becomes a liability/provision drain?)
- Winter and actions in battle(such as going into cold water) also can lead to a variety of post-battle ailments which can slow down/cripple men.
- Scavenging loot and trading it with other troops for provisions/ammunition.
- Some missions are just random encounters while others are given by the military (such as scuttling a downed tiger tank) and if any troops flee off the board during an 'official' mission they have to roll on the military discipline table and can be hanged for cowardice!
Think this may be the perfect rule set for me(due to low mini count
).
Also got to thinking...what other campaigns would make for a suitable similar campaign?
Thought the following might be worth converting over:
Chindits fighting Japanese/Japanese late war, replace winter conditions with tropical conditions/threat of tropical disease?
Scavenging partisan band staying ahead of Germans?
As suggested to me on 4chan, soviet retreat after Operation: Mars?