*
Welcome, Guest. Please login or register.
July 16, 2018, 05:36:00 AM

Login with username, password and session length

Members
  • Total Members: 7439
  • Latest: mbs
Stats
  • Total Posts: 1238323
  • Total Topics: 87257
  • Online Today: 147
  • Online Ever: 697
  • (July 31, 2016, 09:46:52 PM)
Users Online

Recent

Author Topic: Pulp Alley Campaign Episode 4 AAR: The Ambush  (Read 300 times)

Offline nandrin

  • bookworm
  • Posts: 56
Pulp Alley Campaign Episode 4 AAR: The Ambush
« on: March 27, 2018, 04:54:45 PM »
Mitsuhide and his Soldiers finally managed to trace Dr. Meisenheimer and kidnap him. Now they are on the way to the coast where a submarine is waiting to bring them home to Japan. But Ilja Stoianev followed them and prepared an ambush. And of course the Nazis won´t give up….

The Japanese have to cross the table with Dr. Meisenheimer in tow, the Russians will ambush them from both sides. The Germans will show up at some point, too!

Dr. Meisenheimer is the main plot point. Catching minor plot points by the Japanese will increase the distance he can move this turn, catching plot points by the Russians will decrease his speed. The Germans are not interested in Plot Points, they are treated as NPCs.

The NKVD agents tried to move into position but soon came under fire from the Japanese defenders. Ouch!!


In turn 2, some Germans show up at both sides of the playing field! Unlucky ones...



The Japanese managed to make steady progress to the other end of the tabletop, keeping the Russians from getting closer. Heavy fire everywhere!









Leutnant Ölgemöller attacked the Japanese rearguard and was shot down, but he recovered.



Thanks to solving a minor plot point, Mitsuhide could force Dr. Meisenheimer to run along the street. Only one more move to go….



Leutnant Ölgemöller was shot down again, but recovered a second time!




The End of Game:

The japanese elite warriors once again remained victorious, and Dr.Meisenheimer is now on the way to Tokyo, bringing his expertise to the Imperial Military – at least this is what the Tenno expects.

The Germans have to continue their secret project without him, but this is only a delay – they already established a secret base somewhere on a remote pacific island. The Russians as well as the Japanese Military Secret service had some clues where to search, and send their agents on a mission to find the base.

Next Episode will follow: Jungle Search

Offline Andy in Germany

  • librarian
  • Posts: 125
Re: Pulp Alley Campaign Episode 4 AAR: The Ambush
« Reply #1 on: March 27, 2018, 06:40:05 PM »
Thanks for the report. I really like the way the game is an episode in a larger story arc. Is this a common feature of Pulp games?

Online Codsticker

  • mastermind
  • Posts: 1033
    • Kodsticklerburg: A Mordheim project
Re: Pulp Alley Campaign Episode 4 AAR: The Ambush
« Reply #2 on: March 28, 2018, 01:00:12 AM »
Thanks for the report. I really like the way the game is an episode in a larger story arc. Is this a common feature of Pulp games?
Yes it is as the system represents the pulp fiction of the early to mid 20th century, commonly found in radio dramas, comic books or novelas and- later- television. As such, the "plot" can run through several episodes or issues. If it were a 'war game' it would be called a campaign. :D

PS, great work nandrin.*thumbs up* The NKVD is a perfect organisation to be represented by a league.

Offline d phipps

  • galactic brain
  • Posts: 4271
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Campaign Episode 4 AAR: The Ambush
« Reply #3 on: March 29, 2018, 09:04:01 PM »
Fantastic! I hope we get to see more.  :-* :-*


Dave
Pulp Alley