Lovely stuff Harvey. 
Thanks Nick,
How does DMH compare to FfoL?
The similarity is that both games use cards to determine order of play ... and that's about it.
DMH, as Steveburt, says plays as if you are in a movie scene - the published scenarios are split into three and the winner of each may have a slight advantage in the next part of the scenario.
The game uses D20 for combat and D10 for nerve tests, but the big play is the cards themselves. In FFoL only retain cards do specific things (i.e. 1 eyed Jack affects shooting) whereas in DMH every card has a specific ability. The models on the board are dealt cards to determine playing order and you also have a hand of cards, usually specified by the scenario (5 normally). The cards in your hand can be played on your opponent's posse to affect their actions, usually in a negative way or on your own posse to enhance their abilities. The picture cards are posse specific - we were playing Outlaws and Pinkertons and the number cards are red for the "good" guys and black for the "bad" guys.
The three part scenarios with two players usually lasts about 1.5 hours.
I enjoy playing both games; my regular gaming bud and I will play DMH as we both know the rules well. FFoL is great with 4 or more people, especially with different objectives for each posse.
DMH has a campaign system, but I haven't really played it. Also it has alternative settings with "The Curse of Dead Man's Hand" and "Dead Man's Hand Down Under".
We are queuing up a game of "Dracula's America" so it will be interesting to see how it comepares to the other two.
RMZ