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Author Topic: Bad Day at McGinty - A "Dead Man's Hand" AAR - Scene Three added  (Read 576 times)

Online Ramirez Noname

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Bad Day at McGinty

McGinty, 40 miles west of McGinty's Crossing, a couple of Jenkins Brothers are enjoying a quite drink. Unbeknown to them, the Pinkerton Detective Agency have been tracking them and have finally caught up with these couple of outlaws.

The Set Up



Scene One - "Ambush"

Stumbling out from Rogan's Saloon, Pete Jenkins notices the stranger in a slicker in the middle of Main Street. Playing it cool, Pete decides to head out of town when he hears a shot behind him. His brother Clint has opened fire on a shady figure lurking in a part built shop.



Suddenly, Clint is on the floor and Pete is hitting the trail ...



Pinkertons everywhere...



Pete, in the back yards, badly wounded ...



Scene Two "Heist" to follow ...

Buildings by 4Ground (with a bit of weathering and scratchbuilt bases), Pinkerton from Artizan and painted by The Somnambulist.



RMZ
« Last Edit: April 04, 2018, 08:28:51 PM by Ramirez Noname »

Offline Vampifan

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR
« Reply #1 on: April 01, 2018, 11:11:34 AM »
That looked great. What really impressed me is how you have weathered your buildings and painted the edges. So often I see MDF buildings with the edges left unpainted and you can immediately tell they don't look real. Yours do, so well done!

Online Ramirez Noname

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR
« Reply #2 on: April 01, 2018, 11:36:28 AM »
Hi Vampifan,

Thanks for the kind comments - I've enjoyed working on the 4Ground buildings and have a few more to build and the "Rogan's Bar" building to finish.


RMZ

Offline Malamute

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR
« Reply #3 on: April 01, 2018, 02:03:07 PM »
Lovely stuff Harvey. :-*

How does DMH compare to FfoL?
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline SteveBurt

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR
« Reply #4 on: April 01, 2018, 05:31:28 PM »
We really like DMH; the cards make for interesting tactical choices, and the game feels like you are in a scene from a movie. Very atmospheric.

Online Ramirez Noname

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR
« Reply #5 on: April 01, 2018, 06:46:24 PM »
Lovely stuff Harvey. :-*

Thanks Nick,

Quote
How does DMH compare to FfoL?

The similarity is that both games use cards to determine order of play ... and that's about it.

DMH, as Steveburt, says plays as if you are in a movie scene - the published scenarios are split into three and the winner of each may have a slight advantage in the next part of  the scenario.

The game uses D20 for combat and D10 for nerve tests, but the big play is the cards themselves. In FFoL only retain cards do specific things (i.e. 1 eyed Jack affects shooting) whereas in DMH every card has a specific ability. The models on the board are dealt cards to determine playing order and you also have a hand of cards, usually specified by the scenario (5 normally). The cards in your hand can be played on your opponent's posse to affect their actions, usually in a negative way or on your own posse to enhance their abilities. The picture cards are posse specific - we were playing Outlaws and Pinkertons and the number cards are red for the "good" guys and black for the "bad" guys.

The three part scenarios with two players usually lasts about 1.5 hours.

I enjoy playing both games; my regular gaming bud and I will play DMH as we both know the rules well. FFoL is great with 4 or more people, especially with different objectives for each posse.

DMH has a campaign system, but I haven't really played it. Also it has alternative settings with "The Curse of Dead Man's Hand" and "Dead Man's Hand Down Under".

We are queuing up a game of "Dracula's America" so it will be interesting to see how it comepares to the other two.

RMZ

Offline Malamute

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR
« Reply #6 on: April 01, 2018, 06:52:56 PM »
Thanks Harvey. Interesting to know the differences. I had eyed up DMH for a while before being seduced by the delights of FFoL.  ;) lol

Online Ramirez Noname

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR
« Reply #7 on: April 01, 2018, 10:48:20 PM »
Scene Two - Heist

The Jenkins Brothers find themselves back in McGinty, holed up in the centre of town after a successful raid on the Wells Fargo stagecoach. With Cletus and Yellow Knife (kin) posted in the street, the posse have no worries. Unfortunately, the Pinkertons are also resting up in McGinty ...



Cletus spots a couple of Pinkertons walking up Main Street, he losses a shot and then dives for cover



The Pinkertons walking up Main Street take fire from Cletus Jenkins ..



... as he seeks cover in a part build building.



The Pinkertons move in ..



And the Jenkins Brothers break cover



Yellow Knife manages to get a shot off


 
The Pinkerton finds he's attracting lead



With a rush, the Jenkins Brothers make the towns limit and are free to spend their ill gotten gains.

Scene three up next ..

RMZ

Online OSHIROmodels

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR - Scene Two added
« Reply #8 on: April 01, 2018, 11:15:03 PM »
Great stuff Harvey  :)

Offline Dr De'Ath

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR - Scene Two added
« Reply #9 on: April 02, 2018, 09:16:34 AM »
Great looking game and that extra work on the buildings really pays off.
Photos of my recent efforts are at www.littleleadmen.com

Offline Captain Blood

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR - Scene Two added
« Reply #10 on: April 02, 2018, 10:26:53 AM »
That town looks familiar! Great stuff Harvey  :)

Online Ramirez Noname

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR - Scene Two added
« Reply #11 on: April 04, 2018, 08:27:29 PM »
That town looks familiar! Great stuff Harvey  :)

It gets around a bit  ;)

Thanks

RMZ

Online Ramirez Noname

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR - Scene Two added
« Reply #12 on: April 04, 2018, 08:28:32 PM »
Scene Three - Showdown

"This town ain't big enough for all of us ..."

With the posses facing each other, the time had come to rid the town of the Outlaws ... or Pinkertons



The Jenkins Brothers and kin face the Pinkertons



The Pinkertons face the Jenkins Brothers



The Jenkins Brothers scatter in all directions as the lead starts to fly, although Boss Jenkins has managed to keep himself out of trouble by carefully positioning himself on the roof of the "Moustachery"



Yellow Knife clambers onto the roof of the Sherifs Office in the hope of some long range shots with his repeater, but ends up attracting more fire than he anticipated - even the signage couldn't save him!



Meanwhile, one of the Pinkertons eases through one of the partially built buildings and opens fire across the roof tops at Boss Jenkins.



With Jenkins Brothers falling like flies, Boss and Yellow Knife escape leaving the town to the Pinkertons.

RMZ

Offline Dr De'Ath

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR - Scene Three added
« Reply #13 on: April 07, 2018, 08:57:02 AM »
Great photos and another interesting AAR - Will Boss and Yellow Knife be back for vengeance?

Offline Vampifan

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Re: Bad Day at McGinty - A "Dead Man's Hand" AAR - Scene Three added
« Reply #14 on: April 07, 2018, 09:31:02 AM »
Most enjoyable. Your buildings, scenery and figures were a treat for the eyes.