*
Welcome, Guest. Please login or register.
March 29, 2024, 09:03:01 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: STAR BREACH: The Multiverse Sci-Fi Skirmisher (CoOp/Solo Expansion! Pg15)  (Read 45119 times)

Offline Burma44

  • Librarian
  • Posts: 182
    • STAR BREACH
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #15 on: April 15, 2018, 03:09:10 PM »
How to Play Starfall pt4 out now! This clip covers the game's special actions phase, where particularly skilled soldiers have the opportunity to take one of four special actions: Focus Fire, Mend, Assault and Ambush.

Check it out here: https://youtu.be/hkZM9131Vkw
Creator of Star Breach and NCO Tabletop Games: starbreach.com

Offline Burma44

  • Librarian
  • Posts: 182
    • STAR BREACH
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #16 on: April 17, 2018, 04:13:29 AM »
Here are just a few fantastic examples of the warbands you can build and play with in Starfall.

Any Sci-Fi Universe! Any Sci-Fi Models! 20 Unique Factions!

Offline Giger

  • Mad Scientist
  • Posts: 900
    • Crucium Giger's Blog
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #17 on: April 17, 2018, 10:59:27 AM »
I've already been planning a Sith Empire force using the old pre-painted miniatures :)

Offline Burma44

  • Librarian
  • Posts: 182
    • STAR BREACH
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #18 on: April 18, 2018, 02:04:20 PM »
I've already been planning a Sith Empire force using the old pre-painted miniatures :)

Ooo! That'll be awesome for The Dark Path. Love the idea!

Offline Burma44

  • Librarian
  • Posts: 182
    • STAR BREACH
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #19 on: April 20, 2018, 04:20:11 AM »
Here's a quick clip on how close combat works in the games of Starfall: https://youtu.be/vgONzf-NdgM

If you're using the Starfall ruleset, thank you so much for playing, and I'd would love to see your warbands and battles!

Offline Pijlie

  • Mastermind
  • Posts: 1252
    • Pijlie's blog
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #20 on: April 20, 2018, 04:46:24 AM »
Great stuff. Thanks very much and I will try it!
I wish I were a glowworm
'cause glowworms 're never glum
How can you be grumpy
When the sun shines out yer bum?

http://pijlieblog.blogspot.nl/

Offline Burma44

  • Librarian
  • Posts: 182
    • STAR BREACH
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #21 on: April 20, 2018, 03:00:43 PM »
Great stuff. Thanks very much and I will try it!

Awesome! Glad to hear you're interested, Pijlie! I would be honored if you give it a go, and please do share any pics and comments on the battle!

Offline nic-e

  • Scatterbrained Genius
  • Posts: 2073
    • Mystarikum
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #22 on: April 20, 2018, 08:11:35 PM »
Colour me interested....

I hoped rogue stars would scratch my sci fi itch but after the 300th indecipherable chart i gave up. I'll give this a read and see if my white dragon 15mm figures might finally see the table! :)
never trust a horse, they make a commitment to shoes that no animal should make.

http://mystarikum.blogspot.co.uk/

Offline Burma44

  • Librarian
  • Posts: 182
    • STAR BREACH
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #23 on: April 21, 2018, 12:27:20 PM »
Colour me interested....

I hoped rogue stars would scratch my sci fi itch but after the 300th indecipherable chart i gave up. I'll give this a read and see if my white dragon 15mm figures might finally see the table! :)

*Vigorously shakes can of primer whiled dipping paintbrush* haha.

I hear you with Rogue Stars. I wanted that game to be good so badly, and it was just...really bad. Someone deemed it "Homework: The Game". Lol. It's failings were actually a bit of the reason I finally hunkered down and wrote Starfall, so I guess it was good for me for something! Hopefully you will fall in love with Starfall! Lots of fun with building your rosters, but then the game play is fairly sleek and engaging throughout. The rules say 28mm, but 15mm would be just fine (even a bit more realistic with ranges) as long as your gaming crew is all down to play matches in 15mm.

Offline Genghis

  • Mad Scientist
  • Posts: 656
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #24 on: April 22, 2018, 05:56:22 PM »
Suitably intrigued, I've given Starfall a quick read and it looks like it could be a fun game - I particularly like the universality of it.  However, as a personal preference, the big stumbling block I'm having is I'm just not that keen on the idea of the single stat of Initiative covering for melee, shooting & psychics so the everyone is equally good at all three.  If you don't mind me asking, what was your reasoning for not breaking out shooty, punchy & crazy magicky stuff into separate stats?
Instagram: @genghis_toy_soldiers

2024 - Figures Acquired: 37  Figures Painted: 6
2023 - Figures Acquired: 99  Figures Painted: 100
2022 - Figures Acquired: 59  Figures Painted: 54
2021 - Figures Acquired: 56  Figures Painted: 60
2020 - Figures Acquired: 63  Figures Painted: 92

Offline Burma44

  • Librarian
  • Posts: 182
    • STAR BREACH
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #25 on: April 23, 2018, 03:29:20 AM »
Suitably intrigued, I've given Starfall a quick read and it looks like it could be a fun game - I particularly like the universality of it.  However, as a personal preference, the big stumbling block I'm having is I'm just not that keen on the idea of the single stat of Initiative covering for melee, shooting & psychics so the everyone is equally good at all three.  If you don't mind me asking, what was your reasoning for not breaking out shooty, punchy & crazy magicky stuff into separate stats?

Hey Genghis! First of all, I am very honored that you took time to check out Starfall and read through the game. It makes me happy to hear you're liking what you see. Thank you!

That's a great question, and I am happy to share with you a few reasons why I made Initiative a catch-all stat instead of breaking it into BS, WS and PS. First, and probably foremost, my reasoning was for ease and efficiency of play. With each player commanding an average of 7 units per side, that's 14 different soldiers to keep track of, often with unique load-outs and rules. I quickly realized in developing the game that the stat-line of soldiers were going to have to be more in the X-Wing Miniatures range and not so much in the Warhammer range in order to keep the game moving at a decent and engaging rate of play. I didn't want players staring at stat sheets every new order, but rather I wanted the stat-lines to become easy to remember and intuitive to use.

Second, from a game designer's perspective, keeping one stat in-check for nearly 200 unique units is much easier than keeping 3 different stats balanced. This is especially true as I am still a one-man operation doing this as a hobby! haha. It makes my job easier, but really it also protects the game from big imbalances and unnecessary errors. As you dive more into the ruleset and supplements (and I hope you do! Even give the game a play or two!) you will find that BS, WS, and PS are still present in spirit, but all three are significantly dictated by weapon and relic options, soldier's potential load out, and battlefield circumstances. These are variables that are much harder for "meta/min-max players" to account for, making the game much more safe from being "broken".

Third, and finally for now, I found that using only 1 stat vs. 3 stats does actually not stifle variety or customization. As hinted above, ranged attacks, close combat and psychic abilities are all worked out with slightly different mechanics. The mechanics are related enough to make game play easy, but different enough that soldier load outs and battlefield circumstances significantly impact a soldier's options and abilities. While the initiative stat is extremely important in Starfall, it is also highly malleable/volatile within game.  Just one example: two opposing soldiers have the same initiative value of 4. One is more of a "heavy weapons specialist" while the other is a "psychic support", which means their initiative is going to be helpful in different ways. For the heavy weapons guy, his initiative will be helpful for attack rolls with his big guns, while the psychic uses his initiative more for making psychic power rolls. Their load outs are very different, and thus their initiative is valuable in different ways. Both use the same initiative for dodge rolls, sure, but this can be further manipulated based on battlefield circumstances, such as being behind cover and being "down". And initiative can always be manipulated by many different relics, as well, for different situations. Thus, it is easy to remember that each soldier has a base initiative of 4. That takes no effort on the part of either player. But it's the engaging nature of the game and battlefield that makes those stats meaningful in unique ways.

I hope that answer is helpful! What do you think? Love the questions and please feel free to hit me up with any more you may have along the way! Thanks again for checking out Starfall!  :-*

Offline Genghis

  • Mad Scientist
  • Posts: 656
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #26 on: April 23, 2018, 05:07:54 PM »
Thanks for the comprehensive answer.  I hadn't really considered how the weapons loadouts could adjust Initiative a bit, so that answers some of my concerns. 

I get where you're coming from in terms of balance being easier with only the one stat, I guess I'm just coming from a different placein terms of what I'm looking for - I got back into sci-fi gaming through playing Inquisitor (in 28mm) and have been looking for a game that's a bit slicker in combat terms, but still has lots of detail and individual character.  I'm less concerned about competitive balance as I'm more after scenario-driven games (either friendly consensual, or GM-led)l

All that said, the game does look fun & I'll certainly see if I can rope my local club into running a few games to see what it's like.

Offline Burma44

  • Librarian
  • Posts: 182
    • STAR BREACH
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #27 on: April 24, 2018, 06:15:49 AM »
Thanks for the comprehensive answer.  I hadn't really considered how the weapons loadouts could adjust Initiative a bit, so that answers some of my concerns. 

I get where you're coming from in terms of balance being easier with only the one stat, I guess I'm just coming from a different placein terms of what I'm looking for - I got back into sci-fi gaming through playing Inquisitor (in 28mm) and have been looking for a game that's a bit slicker in combat terms, but still has lots of detail and individual character.  I'm less concerned about competitive balance as I'm more after scenario-driven games (either friendly consensual, or GM-led)l

All that said, the game does look fun & I'll certainly see if I can rope my local club into running a few games to see what it's like.

Thanks Genghis! I do hope you can give it a fair go! And you've hoped into the game just in time if you're looking for campaign rules! (See following post)

Offline Burma44

  • Librarian
  • Posts: 182
    • STAR BREACH
Re: STARFALL: The Free, Multiverse, Sci-Fi Skirmish Game
« Reply #28 on: April 24, 2018, 06:20:33 AM »
Starfall is launching Organized Play, May 18th, just in time for the summer season!

Tournament mode and Campaign Mode, with a whole pack of new scenarios for 2-6 players! As always, all supplements will be completely free!

Offline Ragsta

  • Scientist
  • Posts: 366
Regarding Initiative values, you can always create some for yourself (unless Burma44 threatens to send the thought police over of course  ;D).

Mr Author, from your experience how long do these games play out on average? I realise this could depend on how many units in action.