*
Welcome, Guest. Please login or register.
April 26, 2024, 07:30:54 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690738
  • Total Topics: 118344
  • Online Today: 947
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Dr. Zombies African conflicts. With High speed car chase on page 7  (Read 14701 times)

Offline gamer Mac

  • Galactic Brain
  • Posts: 8213
Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
« Reply #90 on: April 26, 2019, 07:47:56 PM »
Great looking game :-* :-* :-*
Small question though, where did the black bin bags come from?

Offline mkultra99

  • Supporting Adventurer
  • Bookworm
  • *
  • Posts: 72
Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
« Reply #91 on: April 26, 2019, 08:11:14 PM »
"The situation where a group of militia with a leader catches an operator in the open they are shot at seven times and loose 5 men meaning 7 suppression but as they have a command of 4 only enough to cause one suppression test that they pass meaning that the survivors can gun down the operator with no ill effects despite having taken a lot of fire."
You mean the operator caught the militia in the open? And proceeded to fire upon said militia? What was he firing that generated 7 shots? Suppression is per SHOT. So, yes.. a lone operator is not likely to suppress a large group of militia. Even with a compact LMG (which is nasty) while stationary.. he's only generating 4 suppression. He should prolly break out the grenades. Conversely tho', a group of 10 militia firing on said operator can generate 20+ suppression (assault rifles are 2 shots each). And the operator having to take command checks every 4 (or 5 depending on how you rated the operator) points of suppression, so 4+ checks even with a 4 or 5 command is likely to fail and become suppressed. Then he's got some serious problems.
« Last Edit: April 26, 2019, 08:17:00 PM by mkultra99 »

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3095
Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
« Reply #92 on: April 26, 2019, 08:14:04 PM »
Great looking game :-* :-* :-*
Small question though, where did the black bin bags come from?
Thanks.

They are homemade of fimo clay.

@mkultra99
The milita was shoot at by both the operator in the alley and from two others on overwatch one of them with a SAW. So three shots from the saw and four from the the two carbines.
« Last Edit: April 26, 2019, 08:17:29 PM by Dr. Zombie »

Offline mkultra99

  • Supporting Adventurer
  • Bookworm
  • *
  • Posts: 72
Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
« Reply #93 on: April 26, 2019, 08:29:52 PM »
Sounds like you played it right. One thing my group found was that the command stat is super powerful. There are no negative modifiers to it besides suppression states. So care needs to be taken in giving high command leaders to untrained/militia. In your example how did the militia get a 4 command (their base is 2)?  Just curious man, because we ran into this as well..

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3095
Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
« Reply #94 on: April 26, 2019, 08:41:59 PM »
They had a Commander with them.
We were just surprised how little effect suppression has in the new rules. With the old rules the remaining militia shooting would have been severely reduced.

Offline FinnN

  • Supporting Adventurer
  • Librarian
  • *
  • Posts: 115
Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
« Reply #95 on: April 26, 2019, 09:03:21 PM »
Really interesting and varied setup you've built there - and I may have to pay Ainsty a visit I see, loving those sacks!

Have fun
Finn

Offline Poiter50

  • Scatterbrained Genius
  • Posts: 3562
Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
« Reply #96 on: April 27, 2019, 03:37:29 AM »
TTCombat have some rubbish bags in their accessories stuff.
Cheers,
Poiter50

Offline Ultravanillasmurf

  • Galactic Brain
  • Posts: 9358
    • Ultravanillasmurf
Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
« Reply #97 on: April 27, 2019, 07:47:13 AM »
TTCombat have some rubbish bags in their accessories stuff.
And Spectre.

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3095
Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
« Reply #98 on: April 27, 2019, 08:24:13 AM »
But really they are dead easy to make yourself. It requires just about 0% sculpting skills. Roll a ball of fimo clay or green stuff and poke it with a toothpick to get some shape to it. Cure. Paint.

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3095
Re: Dr. Zombies African conflicts. With High speed car chase
« Reply #99 on: April 28, 2019, 03:20:26 PM »
Here comes the second part of the AAR.
It is a car chase scenario of my own concoction with some heavy inspiration from a Gorkamorka scenario. The operator has to clear the table or kill all of his pursuers. In stead of moving the cars the scenery scrolls by 6" at the start of every movement fase. In the movement fase you can then "step on it" and move your car forwards 6" if you pass an agility test. Otherwise you roll on a table to se what happens. on a on the car does not move but spin in a random direction on a 2 it moves d6 and then spins. On a 3 it swerves d6 to the right of the left. 4+ in moves d6 straight ahead.
Once a piece of terrain moves of the board you roll a dice to see who can place a new one at the other end.

Under cover of night. The last surviving operator manages to hotwire a local car and load up the dead and wounded helicopter pilots. But as he leaves town at the break of dawn he is spottet and the militia give chase.



The militia fires everything the have to try and stop the getaway. The wounded pilot shoots back while the operator maneuvers the car through the hail of bullets.


as the pace picks up one of the militia technicals spins out of control.


The wounded pilot shoots and kills the driver of another. Causing it to swerve of to the right, narrowly missing a rocky outcrop.


The Heavy machingun on the third Techical however manages to hit and damage a tire on the getaway car, slowing it down somewhat.


But with all the shooting the driver was watching the target in stead of the road and he is unable to steer clear of an obstacle. He slams the technical into it and is knocked out by the impact.


One of the white technicals crew has taken over the driver seat and the pursuit is still on with heavy fire being exchanged.


The Red technical who sun out first is trying to make up the lost ground but with the high speed the driver struggles to control the vehicle and he clips the side of a building rather hard and the guys on the truckbed are thrown off.


The .50 on the white Techical takes out another tire on the getaway car reducing its speed even more.


And as the operator tries to steer it round a building to gain a bit of cover from the punishing .50 he looses control and the car skids round.


The operator and the pilots abandon their shoot up vehicle to take their last stand. The operator kills the driver in the red Technical causing it to flip and explode. And the pilot takes out the white Technical. Thus they have made good their escape. But there is still the matter of the top secret information in the downed chopper.
 
« Last Edit: April 28, 2019, 03:27:50 PM by Dr. Zombie »

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3095
Re: Dr. Zombies African conflicts. With High speed car chase on page 7
« Reply #100 on: May 01, 2019, 05:48:30 PM »
The arms market is open for business.

Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6612
Re: Dr. Zombies African conflicts. With High speed car chase on page 7
« Reply #101 on: May 01, 2019, 06:20:48 PM »
Great car chase.
Very exciting to read it.
Semper Fi, Mac

Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: Dr. Zombies African conflicts. With High speed car chase on page 7
« Reply #102 on: May 03, 2019, 11:07:57 PM »
Totally agree. Made all the better as I imagined them all driving like orks. lol
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6271
    • Little Wars
Re: Dr. Zombies African conflicts. With High speed car chase on page 7
« Reply #103 on: May 03, 2019, 11:13:34 PM »
Great AAR, really enjoyed reading it

 :)

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3095
Re: Dr. Zombies African conflicts. With High speed car chase on page 7
« Reply #104 on: May 11, 2019, 03:21:53 PM »
I have been building some more houses.






I really need to build something with some more floors. But for now I think I a switching my efforts on to some jungle scenery.