Once again Aekwaffer and his gang went on the rampage, to bring liberty peace to the wilderness (well, liberating the souls of creatures from their bodies and rest in peace).
Again he was joined by the wizard, and sometimes pin-up model, Gloria; Dire Brian, the famous archer; Thomas of Kerry; Nils Barri, Chrispin Davis and the brothers Stuart and Kenneth of the Green Hills (this foursome might call themselves loyal followers, Aelkwaffer calls them orc-fodder).
With a glint in the eye, Aelkwaffer begins the slaughter of the Orc Clan (a clan of Vikings who ate too many psychoactive funghi and now believe they are a mythical race of beings).
Too soon did they disturb the Sisyphus the Saucy Sorcerer of Sicily who got his mystical powers from the equally mystical standing stones (one might say they are the six standing stones of Sisyphus the Saucy Sorcerer of Sicily). Deactivating the magic runes on these stones will help weaken Sisyphus.
Below: Sisyphus. He life believes in getting a head, or two, or three or four....
Blood and slaughter continues with the heroes getting separated as they try to get to the standing stones before Sisyphus gets into spell range. Gloria repeatedly fails activations and spell rolls leaving the men to have to do the hard work.
Where wolf? There wolf. Sisyphus' pet werewolf, Stephen, appears (NB his favourite movie is Young Frankenstein).
A mana flux occurs, Gloria's spell casting will only get worse...
Failed activations see Sisyphus get off a few magic missiles in revenge for the brutal slaying of Stephen. He manages to bring down Stuart and Kenneth, but is severely slashed several times by Thomas and decides to suddenly, slyly slip away Run away, run away.
Moral amongst the Orc Clan collapses with them running away, leaving a few wandering monsters to be destroyed, but not before Gloria is bashed to the ground by a trolls club.
This was a scenario of my own and made use of some modifications to the rules.
If Gloria wanted to cast more than one spell in her turn each spell after the first had a cumulative -1 to success.
Archery was also toned down, with a -2 to second and third shots fired in a turn. Against large creatures archery still enjoyed a +2 to hit, but the damage could be saved on a roll of 5-6. Previously Brian killed almost all the larger creatures himself, now he was still a significant character, but no more so than Aelkwaffer or Gloria.
I have used a simple morale system so creatures and characters don't fight to the death without thoughts of self preservation.
Orcs were beefed up to DL9 and I reduced their susceptability to magic. Trolls no longer lumber around directionless and I added an extra Monster Frenzy and Monster activate card as I often found the more lethal monsters often stood around doing little.
Overall, this increases the lethality for the characters, so monster numbers are kept down a little.
Still, with this being a now experienced war band their victims were: one troll, one giant spider, a werewolf, 34 orcs.
Stuart and Kenneth died. Gloria recovered from her wounds. As Sisyphus escaped there are few XP from this game and Sysiphus will appear again.