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In regards to Arthurian fantasy vs reality, I remember being very disappointed learning that the reality was not shining armour but the sub Roman as mentioned earlier.
I think the bretonians really hit it o thr head for me as well with fantasy medieval. But it also irks me seeing them mixed in with the more technologically advanced empire.
Then people keep mentioning WHFB 4/5th ed Bretonnia. Although it's in a battle game of Tolkienesque and darkening fantasy, people still read the figures and the rules as referring to the fantastic Arthurian. So the Arthurian definitely is there, if only you want it to be there?
Well i decided to try and capture some old school Arthurian mystery in my miniatures.
In that particular case, it's not about the world surrounding Bretonnia; that's all dark and grim etc. But Bretonnia itself would actually feel like an anachronism within the WHFB world; a technologically and culturally isolated kingdom, with virtuous knights in shiny armour, damsels in distress and at least one strange woman lyin' in a pond distributin' swords.It even borders an enchanted forest with faerie people in it.And then there's the whole Morgana leFay, Grail- and Questing Knights thing, and of course the Green Knight and the Fey Enchantress (on Unicorn no less). All Arthurian themes, stuck on a background based on (roughly) 12th or 13th century England. So there is also a King Leoncoeur (Lionheart), and a Robin Hood derivative.So if that does not make for a medieval Arthurian background, I don't know what would...
Yes, I think I can agree to that...Obviously, the WHFB setting was created so every single fantasy and historical trope could be shoehorned in there.Perhaps you remember the Albion campaign from back in the day? An addition to the WHFB world with Celtic flavour, or the Norse, who are vikings in disguise, and then Ancient Egyptianesque Khemri, Italian city states with their mercenaries, which contained a unit of Ancient Greek(ish) pikemen; the list of (perceived) anachronisms goes on and on. And that's just the human factions!But at the heart of the Bretonnian background lies an undeniably Arthurian flavour. Of course later on, this has been watered down in some places and exaggerated in others, to better fit the faction with in the WHFB world as a whole (because Bretonnians were just too shiny, bright, optimistic and hopeful goodie-two-shoes until then).And back in the day, the Empire was not as technologically advanced as it was when the world exploded; a lot less guns and cannons, more crossbows and pikes, warwagons instead of steamtanks and a lot less fluffy sleeves. Oh; and if I recall correctly, Bretonnians had (siege) cannons too!Bretonnia was set in the WHFB world, yes, but fluffwise, its inhabitants rarely, if ever, ventured outside of their own realm. Their only contact with the outside was with the Woodelves of Lorien, right nextdoor. And even that contact was very limited (many knights disappeared if they ventured too deep in the woods).So I've always imagined that Kingdom on its own, as if it were set on an island so to speak... But of course, to enjoy an actual game of WHFB, you need opponents, and those would usually not be Bretonnians, so then we have medieval Arthurians fighting Moorcockian Chaos warriors, or (very roughly) Tolkien based Orcs. And I agree that this detracts from the whole Arthurian theme.But only on the tabletop! Fluffwise, I think the theme still stands as solidly as it ever has. Therefore, when thinking about Bretonnians, I prefer to simply ignore all the other scraped together races and themes, and see them as medieval Arthurian in a vacuum...
All that research slowly trickled down towards the public, and people learned that Arthur was not a medieval king, but a Romano-British chieftain for instance, and many other old assumptions about the medieval period were toppled and replaced with more realistic images, supported by both historical and archeological evidence.