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Author Topic: The Isles of Brume – my Dark Age of Sigmar projects (Update 18th Dec)  (Read 29746 times)

Offline Hobgoblin

  • Galactic Brain
  • Posts: 4931
    • Hobgoblinry
Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 11. Dec)
« Reply #150 on: December 11, 2018, 06:42:08 PM »
Amazing! And great to see that old Rafm beastie again.

Your elves look properly sinister - as they should be! These look much more The Broken Sword than The Lord of the Rings, and that's a very good thing, I think.

Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 11. Dec)
« Reply #151 on: December 11, 2018, 11:15:24 PM »
Nicely done - some very effective converting to change what those sculpts protrayed.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Blasphemia Blackwood

  • Librarian
  • Posts: 182
    • Gardens of Hecate
Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 11. Dec)
« Reply #152 on: December 18, 2018, 06:01:43 PM »
Sol and Luna are members of a mystical knightly order named Knights of the Firmament. The order is dedicated to a demon named Giger, who allegedly dwells in a subterranean palace beneath their keep on Erebos. The knights travel around the Isles, spreading Giger's cult by doing great deeds, including interfering with schemes of other demons (using their followers for such tasks is is nothing out of the ordinary for demonkind). Knights of the Firmament have been known for abducting musicians, singers and songbirds, for the demon Giger is incredibly fond of music - and likes to collect performers to entertain him.   




These guys are converted Perry medieval plastics. I'll be trying out The Dolorous Stroke rules soon, so I'm making a few minis for the occasion. More about them in the blog post: LINK.

Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 18th Dec)
« Reply #153 on: December 18, 2018, 07:57:45 PM »
Okay, things just escalated quickly.

Nice sculpting of the face. For some reason they are more unsettling than your other stuff. I think it's because they remind me of the mask in Zardoz. (Or maybe it was Sean's outfit.)

Offline bc99

  • Mad Scientist
  • Posts: 563
Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 18th Dec)
« Reply #154 on: December 19, 2018, 08:32:24 AM »
Yeah I love your stuff. Awesome. I can't wait to see what you create next!

Offline Munindk

  • Mad Scientist
  • Posts: 642
  • Denmark
Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 18th Dec)
« Reply #155 on: December 19, 2018, 09:51:53 AM »
I have a feeling that I've seen those heads before, possibly in a painting, but I cant quite place them.

They're disturbing but in a good way, if that makes sense :)

Offline Lost Egg

  • Mastermind
  • Posts: 1358
Re: The Isles of Brume – my Dark Age of Sigmar projects (Update 18th Dec)
« Reply #156 on: December 19, 2018, 01:35:22 PM »
...the sun from Teletubbies? ;):D

They do look earily familiar and kinda disturbing, especially the moon ones.
My current project...Classic Wargame - An experiment in 24" of wargaming!

https://leadadventureforum.com/index.php?topic=140633.new#new