Thi is my first fantasy post.
Apart from Kings of War (where I run a human army anyway) I have never been into fantasy games. Recently, I have warmed to the idea. Even more recently Ganesha Games came out with new set of rules called Sellswords and Spellslingers. This uses the same activation mechanism as rules like Songs of Blades and Heroes, but differs in that it is designed for cooperative play.
One reason I like cooperative games is that the rules can be 20 pages shorter, and another is that my 8-year old son wants to get into gaming and I am afraid he will thrash me. This, then, is an after action report of a game with the aforementioned child.
But before the report, I have learned that you must always have a backstory for fantasy games. And that back-story should be cobbled together from bits of fantasy novels... so
The Backstory
It had been a 100 years since the wildlings had crossed the Black River (see what I did there). No one alive in the Bree could remember them having come that far south. Younger folk even laughed that there would be anything as preposterous as an actual troll. They are not laughing now. Most of the villagers had time to make it to Bree Keep where they would be safe from the marauding wildlings (or Orcs as they are sometimes called). Then a party of Sellswords (no spellslingers) arrived from the east. Quickly realising the orcs had come (from the despoiled sheep carcasses if nothing else) the sellswords had two options. The first was to make a break to the South down the track past the manor house. The second was to try to gain the safety of Bree Keep. Which would they choose?
The adventurers need to make it to that keep
Sometimes fighting...
Sometimes running...
Never time to rest.
Will they make it? find out on my blog:
http://macslittlefriends.blogspot.com.au/2018/04/can-sellswords-make-it-to-castle.html