Some time ago I read that Stronghold was like playing a "Helms deep" simulator – and it is. For those with little to no knowledge of Lord of the Rings, you have a siege with a dwindling number of defenders trying to survive long enough against impossible odds as wave after wave of attackers crash against your walls.
The game is primarily meant to be played by two players, but can be played with two teams of two players each. One side plays the human defenders, using archers, warriors and a few veterans led by two commanders manning the walls. The human defender tries to slow down the attacker by volleys of arrows, cannon fire, setting up traps along the paths to the walls, using hooks to knock down ladders and attempting to train up the combat level of his few soldiers to make them better. The pool of human defenders is very small, and if you level up an archer to a warrior – then you will have one archer less. Walls are strengthened with both additional layers of stone as well as improves log barricades.
The attacker receives a random assortment of 14 goblins/orcs/trolls at the beginning of each turn. Several steps of the game beginning with gathering additional resources (wood), then building siege engines, performing magic rituals, moving troops on the board towards the walls and finally attacking with whatever you can trying to create a breach where you have at least one attacker left while the defender has no men defending a broken wall section.
Check my blog for the full review:
http://anatolisgameroom.blogspot.se/2018/04/stronghold-1st-ed-board-game-review.html