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Author Topic: Anno Domini 1666 kickstarter  (Read 5555 times)

Offline Metternich

  • mastermind
  • Posts: 1290
Re: Anno Domini 1666 kickstarter
« Reply #45 on: June 05, 2018, 05:33:07 PM »
Well, I took the plunge.  Went "all - in " for plastic today.

Offline Wargamer Games Studio Ltd

  • assistant
  • Posts: 20
    • Anno Domini 1666 Kickstarter
Re: Anno Domini 1666 kickstarter
« Reply #46 on: June 06, 2018, 09:40:46 AM »
Thank you, we appreciate it.

Offline Joe Fish

  • librarian
  • Posts: 106
Re: Anno Domini 1666 kickstarter
« Reply #47 on: June 06, 2018, 04:33:19 PM »
Did make the first kickstarter pledge for the all-in plastic version.  Now just have to wait 'til April.

Already getting my regular opponents acquainted.

Offline Metternich

  • mastermind
  • Posts: 1290
Re: Anno Domini 1666 kickstarter
« Reply #48 on: June 06, 2018, 04:40:46 PM »
And glad to see that you continue to rack up support and have added another faction expansion (Cabinet of Curiosities) and appear to be driving on to Comte de Rochefort !

Offline Captain Blood

  • Global Moderator
  • elder god
  • Posts: 15310
Re: Anno Domini 1666 kickstarter
« Reply #49 on: June 06, 2018, 07:41:19 PM »
Very tempted...  wonderful looking figures. But are all the extra duplicate rank and file figures you’d get in the ‘all in’ really that useful? Would it be better to go for the basic game (now with a lot of stretch goals included) and just purchase a couple of the expansion factions as add-ons? (Presumably you can do that via the KS?)

Offline Wargamer Games Studio Ltd

  • assistant
  • Posts: 20
    • Anno Domini 1666 Kickstarter
Re: Anno Domini 1666 kickstarter
« Reply #50 on: June 07, 2018, 09:47:39 AM »
Joe Fish, Matternih - Thank You. We do our best.
Captain Blood - extra commoners are not included in all-in and honestly You not need them to play a game. There was so man backer asking for adding them as add-on becuase they want to use them to other games. Thefore we decided to add them as add-on too.

Offline DivisMal

  • mastermind
  • Posts: 1155
Re: Anno Domini 1666 kickstarter
« Reply #51 on: June 07, 2018, 06:22:24 PM »
Oh damn, I get more and more tempted for an all-in...

Offline ErikB

  • mad scientist
  • Posts: 964
Re: Anno Domini 1666 kickstarter
« Reply #52 on: June 07, 2018, 06:33:56 PM »
Woah!  What a GREAT theme!  And the minis look fantastic!

I'm very, very tempted....

You guys are in Poland, right?  Dobry, dobry!

Offline Wargamer Games Studio Ltd

  • assistant
  • Posts: 20
    • Anno Domini 1666 Kickstarter
Re: Anno Domini 1666 kickstarter
« Reply #53 on: June 08, 2018, 10:26:46 AM »
ErikB - Yes we are from Poland. Dzień dobry :-)

DivisMal - Go for it :-)


Offline Ingmar

  • bookworm
  • Posts: 52
Re: Anno Domini 1666 kickstarter
« Reply #55 on: June 08, 2018, 10:50:23 PM »
I'm guessing chopped off head from a cockatrice/basilisk?

Offline Wargamer Games Studio Ltd

  • assistant
  • Posts: 20
    • Anno Domini 1666 Kickstarter
Re: Anno Domini 1666 kickstarter
« Reply #56 on: June 09, 2018, 03:47:46 PM »
Guys, of course it is head of the monster :-)

Offline Plynkes

  • The Royal Bastard
  • Supporting Adventurer
  • galactic brain
  • *
  • Posts: 8835
  • I killed Mufasa!
    • http://misterplynkes.blogspot.com/
Re: Anno Domini 1666 kickstarter
« Reply #57 on: June 09, 2018, 03:54:43 PM »
Hmm... Gerard, eh? He kills monsters, does he? Using Alchemy, eh? Now just who does he remind me of? No, it's gone.  ;)

Something always told me they were reading Tommy wrong...

Offline white knight

  • Supporting Adventurer
  • galactic brain
  • *
  • Posts: 5772
    • WK's Miniature Imperium
Re: Anno Domini 1666 kickstarter
« Reply #58 on: June 10, 2018, 10:30:35 AM »
I would so love to get in on this, but I'm broke for the moment.

Offline ErikB

  • mad scientist
  • Posts: 964
Re: Anno Domini 1666 kickstarter
« Reply #59 on: June 10, 2018, 06:23:52 PM »
Guys, of course it is head of the monster :-)
lol :)