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Author Topic: Steel Fist Samurai  (Read 294 times)

Offline olyreed

  • mastermind
  • Posts: 1173
Steel Fist Samurai
« on: May 22, 2018, 08:43:27 PM »
Finally getting some paint on more Steel fist minis, stunning sculpts, got a few more to do and 8 cavalry, hoping to get a couple of small skirmish units up together

Offline orc

  • scientist
  • Posts: 277
Re: Steel Fist Samurai
« Reply #1 on: May 23, 2018, 01:00:11 AM »
 :-* Looking pretty good olyreed!!, I'm also painting some of mine right now .....I will follow your progress with great interest  :D

Offline Muzfish4

  • scientist
  • Posts: 458
Re: Steel Fist Samurai
« Reply #2 on: May 23, 2018, 02:18:53 AM »
Lovely work, olyreed!

What skirmish rules are you thinking of using?

Offline olyreed

  • mastermind
  • Posts: 1173
Re: Steel Fist Samurai
« Reply #3 on: May 23, 2018, 07:52:23 AM »
I'm gonna use Ronin and daisho, but working on some of my own, borrowing heavily from too fat lardies

Online OSHIROmodels

  • Moderator
  • elder god
  • *
  • Posts: 18645
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Steel Fist Samurai
« Reply #4 on: May 23, 2018, 08:18:01 AM »
Very nice mate  8)

Online Juxt

  • scientist
  • Posts: 234
Re: Steel Fist Samurai
« Reply #5 on: May 23, 2018, 08:28:46 AM »
Oooh nice! These look great, I've wanted to get some Steel Fist samurai for a while, the more annoyed by Perry casting quality the more I'm tempted by SF.  Any idea how they scale with North Star, or the ToH metals?

Offline olyreed

  • mastermind
  • Posts: 1173
Re: Steel Fist Samurai
« Reply #6 on: May 23, 2018, 08:35:48 AM »
Thanks for the comments,

I only have Warlords Sohei, they look like they scale okay, will post pic tonight

Offline orc

  • scientist
  • Posts: 277
Re: Steel Fist Samurai
« Reply #7 on: May 23, 2018, 01:15:11 PM »
may be you can consider give a try to Lion Rampant 'Katana'...for small clans warfare....here the army ...just in case  ;)



LION RAMPANT SENGOKU JAPANESE UNIT PROFILES


Mounted Hatamoto Retinue - 6 Models per unit POINTS 6
Attack 4+ Attack value 3+
Move 7+ Defence value 5+
Shoot - Shoot value -
Courage 3+ Maximum Movement 10”
Armour 4 Special rules: Wild Charge; Counter-charge
Unit upgrades:
� Mounted bows @ 1 per unit: Shoot 6+/Range 12” hitting on 5+.
� Drilled @ 1 point per unit: This unit is better controlled than most hot-headed Retinue and removes Wild Charge.

Mounted Samurai – 6 Models per unit POINTS 4
Attack 5+ Attack value 4+
Move 5+ Defence value 5+
Shoot - Shoot value -
Courage 4+ Maximum
Movement 10”
Armour 3 Special rules Counter-charge
Unit upgrades:
� Mounted bows @ 1 point per unit: Add Shoot 6+/Range 12” hitting on 5+.

Mounted Scouts – 6 Models per unit POINTS 4
Attack 7+ Attack value 5+
Move 4+ Defence value 5+
Shoot 5+ Shoot value / Range 5+ / 12”
Courage 5+ Maximum movement 10”
Armour 3 Special rules Skirmish; Evade
Unit upgrades: Nil

Foot Hatamoto Retinue – 6 Models per unit POINTS 6
Attack 4+ Attack value 4+
Move 5+ Defence value 4+
Shoot - Shoot value -
Courage 3+ Maximum movement 6”
Armour 4 Special rules Dashing
� Naginata or No Dachi @ 1 point per unit: Attack value becomes 4+

Foot Samurai– 12 Models per unit POINTS 4
Attack 6+ Attack value 4+
Move 5+ Defence value 5+
Shoot - Shoot value -
Courage 4+ Maximum movement 6”
Armour 3 Special rules: Nil
Unit upgrades:
� Naginata @ 1 point per unit: Attack value becomes 4+
� Dashing @1 point, may not have Naginata

Ashigaru – 12 Models per unit POINTS 3
Attack 6+ Attack value 5+
Move 5+ Defence value 5+
Shoot - Shoot value -
Courage 4+ Maximum movement 8”
Armour 2 Special rules Nil
Unit upgrades:
� Mixed weapons @ 1 point per unit: The unit carries a mixture of spears and bows, adding Shoot 6+, Range 12” hitting on 5+ or Spears and Arquebus, adding shoot 7+, Range 12”’ hitting on 4+.
� Long Spear @ 1 points per unit: Defence value becomes 4+. May form Spear Hedge if not mixed weapons.

Warrior Monks and Ronin – 12 Models Per unit POINTS 4
Attack 4+ Attack value 3+
Move 5+ Defence value 5+
Shoot - Shoot value -
Courage 4+ Maximum Movement 8”
Armour 2 Special rules Dashing; Countercharge versus infantry; Wild Charge; Fleet Footed
Unit upgrades: Superior armour @ 2 points per unit: Armour becomes 3.

Peasant Bandits – 12 Models per unit POINTS 1
Attack 7+ Attack value 6
Move 6+ Defence value 6
Shoot - Shoot value -
Courage 5+ Maximum movement 6”
Armour 2 Special rules: Nil
Unit Upgrades:
� Mixed weapons @ 1 point per unit: The unit carries a mixture of spears and bows, adding Shoot 6+, Range 12” hitting on 5+.


Ninja and scouts – 6 Models per unit POINTS 2
Attack 7+ Attack value 6+
Move 4+ Defence value 6+
Shoot 5+ Shoot value / Range 5+ / 12”
Courage 5+ Maximum movement 8”
Armour 2 (4 versus Shooting)
Special rules Hard to target; Skirmish; Evade; Fleet Footed
Unit upgrades: Nil

Handgonnes  (Teppo) POINTS 4
Attack 7+ Attack value 6
Move 6+ Defence value 6
Shoot 8+ Shoot value / Range 6 / 12”
Courage 4+ Maximum movement 6”
Armour 2 Special rules Bang; Panic
Models per unit: 6

Special rules:
• Bang: All units count as Armour 1 against Shooting by this unit (Armour 2 if in cover).
• Panic: When this unit Shoots, the target unit must take a Courage test regardless of the number of hits inflicted.

Unit upgrades:
• Pavises @ 2 points per unit. As for Crossbows.

Offline Panama

  • librarian
  • Posts: 144
Re: Steel Fist Samurai
« Reply #8 on: May 24, 2018, 03:25:24 PM »
Nice paint job :)