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June 19, 2018, 06:48:31 PM

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Author Topic: Planning a Crusades game and looking for a system  (Read 438 times)

Offline James Holloway

  • mad scientist
  • Posts: 697
Planning a Crusades game and looking for a system
« on: May 31, 2018, 01:28:08 PM »
Hi all,

as part of the ongoing Gaming a Crusader Castle project ( https://crusadercastle.wordpress.com/ ), I'm part of a team planning some upcoming games. We're going to be staging a small- to medium-sized game at Claymore in August, with bigger games at some shows next year. The goal is to start out with a smaller game for practical reasons and work our way up to bigger battles in which our fancy castle model will play some kind of part.

Last year, one of us hosted a similar game, refighting the Battle of Lodi Vecchio, a clash between Imperial and Milanese forces in 1240.



This year, we're not going to be fighting a specific battle. Instead, we'll be creating a scenario that'll also be published on the project blog. The goal is to have something that illustrates a raid on a settlement around a crusader castle, possibly with some different factions on both sides with slightly different goals.

We've acquired ... a lot ... of crusades wargames, and we're at the stage of trying to find the right one. We used Lion Rampant last year, and it's still on the table, but we're open to alternatives. I've done a post with all the games we've got here as well as some preliminary thoughts:

crusadercastle.wordpress.com/2018/05/31/planning-a-scenario/

So what do you think? Any recommendations? Anyone have experience with these rulesets, especially for the crusade period?

Thanks!

Offline Humakt

  • mad scientist
  • Posts: 695
Re: Planning a Crusades game and looking for a system
« Reply #1 on: May 31, 2018, 07:21:59 PM »
Looking at the amount of figures you have in those photos I'd say Lion Rampant may be what you need.

I don't know how many figures you're planning on expanding to, but if you are looking at mass battle rules then I'd suggest Sword & Spear.

Offline Codsticker

  • mad scientist
  • Posts: 999
    • Kodsticklerburg: A Mordheim project
Re: Planning a Crusades game and looking for a system
« Reply #2 on: June 01, 2018, 04:04:04 AM »
I have no experianece with the system but Deus Vult  by Fireforge games is specifically designed for the crusading period.

Offline Antonio J Carrasco

  • scientist
  • Posts: 314
Re: Planning a Crusades game and looking for a system
« Reply #3 on: June 01, 2018, 05:30:50 AM »
You can try To the Strongest. It uses boxes to move/combat, which means that you are not bound to use a predetermined number of figures per unit. You can get the PDF relatively cheap and the army lists are downloadable for free. Simon is also very forthcoming to solve any doubt it might arise. 

https://bigredbatshop.co.uk/

Offline SteveBurt

  • scientist
  • Posts: 469
Re: Planning a Crusades game and looking for a system
« Reply #4 on: June 01, 2018, 11:10:15 AM »
If you are looking at a raid, you don't want a big battle set like To the Strongest or Deus Vult, or Hail Caesar.
I'd say Lion Rampant, or Saga would be a better bet

Offline James Holloway

  • mad scientist
  • Posts: 697
Re: Planning a Crusades game and looking for a system
« Reply #5 on: June 09, 2018, 10:11:10 PM »
Thanks for all the comments, everyone! Although lots of different systems have been suggested, it seems like people are backing Lion Rampant for the first game and we tend to concur. We're going to get started writing the scenario and sorting out army lists over the next few weeks, hoping to playtest the scenario in the second week of July.