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Author Topic: HARDWIRED: a co-op/solo cyberpunk game (cover reveal - 19 April, 2019)  (Read 7028 times)

Offline Dentatus

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Figured I'd leave this here

***

Wanting more fast-play options for our weekly game sessions, I wrote up a set of co-op skirmish rules. HARDWIRED is sort of an hommage to the old pc game 'Syndicate'. (anyone remember that?)







« Last Edit: April 20, 2019, 02:38:03 AM by Dentatus »

Offline Cait Sidhe

  • Scientist
  • Posts: 388
Re: HARDWIRED: a free cyberpunk game
« Reply #1 on: June 01, 2018, 01:57:42 PM »
Nice, planning to use Pulp Alley for Cyberpunk gaming at some point but the Co-op idea sounds interesting. I'll check these out when I get home.

Offline Earther

  • Mastermind
  • Posts: 1812
  • Sat at my Mac, lusting after lead…
Re: HARDWIRED: a free cyberpunk game
« Reply #2 on: June 01, 2018, 03:03:10 PM »
Thank you for this Dentatus!  8)

Offline Dentatus

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Re: HARDWIRED: a free cyberpunk game
« Reply #3 on: June 01, 2018, 05:23:18 PM »
Hope you enjoy it. We've had fun with it.

Offline Harwood Hobbies

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    • Harwood Hobbies
Re: HARDWIRED: a free cyberpunk game
« Reply #4 on: June 02, 2018, 05:08:30 PM »
Thanks Dentatus!!!   :)

Offline DivisMal

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Re: HARDWIRED: a free cyberpunk game
« Reply #5 on: June 02, 2018, 05:25:29 PM »
Syndicate!? Oh that was brilliant. Time for someone to make a new version for iOS!

Thanks for the rules. I’ll sure try them out!

Offline Dentatus

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Re: HARDWIRED: a free cyberpunk game
« Reply #6 on: June 03, 2018, 02:07:47 AM »
I'd love an X-Com version. Turn-based, customizable, specialists... that would be so much awesome.

Offline bermanj

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Re: HARDWIRED: a free cyberpunk game
« Reply #7 on: June 04, 2018, 08:26:55 AM »
Could you explain the Drone mechanism a little bit? Is the reason I'd use Drones primarily because they're faster and I can stay protected? Am I right in reading that a Drone doesn't suffer from the Action fatigue effect?

Liking what I am reading so far - seems to strike a good balance between colour and tactical play. Nice. I think I will give it a try myself soon.

Offline YPU

  • Galactic Brain
  • Posts: 4255
  • In glorious 3D!
Re: HARDWIRED: a free cyberpunk game
« Reply #8 on: June 04, 2018, 09:39:50 AM »
Interesting, I will give this a good read
3d designer, sculptor and printer, at your service!



3d files! (here)

Offline Dentatus

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Re: HARDWIRED: a free cyberpunk game
« Reply #9 on: June 04, 2018, 11:08:40 AM »
Could you explain the Drone mechanism a little bit? Is the reason I'd use Drones primarily because they're faster and I can stay protected? Am I right in reading that a Drone doesn't suffer from the Action fatigue effect?

Liking what I am reading so far - seems to strike a good balance between colour and tactical play. Nice. I think I will give it a try myself soon.
\

Correct. Agent Drones do not suffer from degraded opportunities but use a D8 for every Action attempt. They are faster and more efficient extensions of the Agent (usually Splicer) who - in our games at least -stays under cover.


Offline Schogun

  • Mad Scientist
  • Posts: 946
Re: HARDWIRED: a free cyberpunk game
« Reply #10 on: June 04, 2018, 12:27:24 PM »
Cool! Thanks.

Maybe new life for my Rezolution figures.

Offline Ockman

  • Mastermind
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Re: HARDWIRED: a free cyberpunk game
« Reply #11 on: June 05, 2018, 06:41:09 AM »
Do I see an old Warzone freelancer or am I hallucinating?

Offline Dentatus

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Re: HARDWIRED: a free cyberpunk game
« Reply #12 on: June 05, 2018, 12:03:52 PM »
Do I see an old Warzone freelancer or am I hallucinating?

Light gray suit? Ponytail? Big honking pistol?  Yes.

Offline number1section1

  • Bookworm
  • Posts: 93
Re: HARDWIRED: a free cyberpunk game
« Reply #13 on: June 05, 2018, 04:41:14 PM »
Am I being incredibly stupid or are all agents able to access all 12 of the CAPs? just with a higher chance of succeeding on their specialisation?

Offline blacksmith

  • Mad Scientist
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    • Javier at war
Re: HARDWIRED: a free cyberpunk game
« Reply #14 on: June 05, 2018, 06:27:18 PM »
I'd love an X-Com version. Turn-based, customizable, specialists... that would be so much awesome.
Thanks for your rules; I'll check them out ASAP.
I'm finishing a short rules for an X-Com solitaire campaign to be playable with any skirmish system. I'm also playing a skirmish system but it is in the first steps. You can read a test battle at my blog: http://javieratwar.blogspot.com/2018/02/x-com-testing.html
Everything is stopped at the moment but if you're interested we can talk in July.
Cheers,