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Author Topic: The Dungeon of Sagra-Bayar (new pictures 9 April)  (Read 2789 times)

Offline Dentatus

  • mastermind
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    • Stalker7.com
The Dungeon of Sagra-Bayar (new pictures 9 April)
« on: June 13, 2018, 01:27:27 PM »
The modular dungeon, that is.

Completed the latest round of glass work this weekend and allowed the hobby to take over one of my shop tables for a couple days. Now this idea had been bouncing around my head for a while: 3D dungeon tiles using faux-stone vinyl tiles. Seemed like a fast and simple way to get a sturdy, stone floor. Add a hunk of 1″ insulation foam, some cheap craft paint, a couple paint pens, lots of elbow grease scoring the stone work, and glue.

The result is three 12″x 12″ rooms, six 6″ x 12″ corridors, and eight 6″ x 6″ rooms.





I know thereís lots of detailing yet to be done. Iím going to scour my bits box and the internet for details and banners, and I suspect Iíll want to pick up a couple sets of 28mm scenics and furniture, but I think this is a good start. So far, the project cost less than $50.

More pictures coming as I progress. Iím looking forward to our next dungeon crawl even more now.

Have a great day.

 
« Last Edit: April 09, 2019, 11:01:51 PM by Dentatus »

Offline gibby64

  • scientist
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  • Rollin Sixes
Re: The Dungeon of Sagra-Bayar
« Reply #1 on: June 13, 2018, 03:44:54 PM »
great idea using the cheap fake stone tiles.... i might have to steal that!

Offline Dentatus

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Re: The Dungeon of Sagra-Bayar
« Reply #2 on: June 13, 2018, 03:48:55 PM »
Steal away. That's what the internet is for.

Offline DS615

  • scientist
  • Posts: 321
    • Fandango Alpha
Re: The Dungeon of Sagra-Bayar
« Reply #3 on: June 13, 2018, 07:46:41 PM »
I did the same for a modular mine, and they came out pretty nice.
What did you use to glue the foam down? 
After some trying, I found Liquid Nails to give me the best result.

Did you have a plan for the "optimal" piece types and numbers, or did you just kind of wing it?
- Scott

Offline Dentatus

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Re: The Dungeon of Sagra-Bayar
« Reply #4 on: June 13, 2018, 08:09:50 PM »
I used Weldbond. Sort of Elmers on steroids. It's holding together so far.

Winged it - Which is why I made three additional passageway end-caps today.


Offline Bloggard

  • mastermind
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Re: The Dungeon of Sagra-Bayar
« Reply #5 on: June 16, 2018, 10:08:16 AM »
they look great.

Offline Dentatus

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Re: The Dungeon of Sagra-Bayar
« Reply #6 on: June 16, 2018, 05:55:13 PM »
Thanks. I started adding details last night. Pix when I'm done.

Offline Father_Andrew

  • assistant
  • Posts: 31
    • Crafts and Minis on YouTube
Re: The Dungeon of Sagra-Bayar
« Reply #7 on: June 17, 2018, 01:43:59 AM »
Really excited to see where this is going.  Looks like a lot of fun to play on!
Check out my YouTube Channel about minis and terrain: https://www.youtube.com/c/craftsandminis

Offline Dentatus

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Re: The Dungeon of Sagra-Bayar
« Reply #8 on: June 28, 2018, 12:25:47 AM »
Back at it after a couple weeks off, a new Song of Blades and Heroes campaign begins:



A snarky Dragonborn paladin, a sensitive Orc, a spectacularly unlucky Dwarf, and a know-it-all Elf descend into a crypt in search of gold.
 
More at:
http://stalker7.com/2018/06/27/tharnulfs-crypt/

Offline Mister Frau Blucher

  • bookworm
  • Posts: 78
    • Swords Under Distant Suns
Re: The Dungeon of Sagra-Bayar (1st game added 27 June)
« Reply #9 on: June 28, 2018, 10:15:46 PM »
Great job on the dungeon. I really like the photography - very dramatic, some nice angles.

 Looking forward to the next installment!

Offline Dentatus

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Re: The Dungeon of Sagra-Bayar (2nd game added 21 July)
« Reply #10 on: July 22, 2018, 01:18:44 AM »
Missed a couple session due to real life obligations, but our heroes eventually returned to Tharnulf's Crypt. Was a slugfest, but they finally made it past the library to stand bloodied but unbeaten before Tharnulf's Chamber.





More at:
https://stalker7.com/2018/07/21/tharnulfs-crypt-part-2/

Thanks.

Offline DS615

  • scientist
  • Posts: 321
    • Fandango Alpha
Re: The Dungeon of Sagra-Bayar (2nd game added 21 July)
« Reply #11 on: July 22, 2018, 04:46:43 PM »
Gah! Cliffhanger! What happens next!?!?

This is very cool!

Offline Dentatus

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Re: The Dungeon of Sagra-Bayar (2nd game added 21 July)
« Reply #12 on: March 03, 2019, 11:35:41 PM »
Added some permanent scatter terrain bitz to the modular dungeon tiles. Funny what a few barrels, chests, rubble piles, broken boxes, and scattered weapons will do to smarten a place up.





Thanks for looking. As always, there's more at:

https://stalker7.com/2019/03/04/accessorizing-the-dungeon/
« Last Edit: March 04, 2019, 11:30:52 PM by Dentatus »

Offline Dentatus

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Re: The Dungeon of Sagra-Bayar (new scatter terrain added 3 March)
« Reply #13 on: March 13, 2019, 01:35:54 PM »
Grandsons 1 and 2 brought a bit of combat to the dungeon tiles recently. To be continued.





A do-over would find me using different glue for the walls -> floor. Weldbond doesn't have the grip.

A couple more pix at the blog.
https://stalker7.com/2019/03/12/shots-from-a-dungeon-crawl/

Offline Bloggard

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Re: The Dungeon of Sagra-Bayar (new pictures 13 March)
« Reply #14 on: March 14, 2019, 12:10:06 PM »
fantastic