*
Welcome, Guest. Please login or register.
October 23, 2018, 05:35:36 PM

Login with username, password and session length

Recent

Author Topic: The Dungeon of Sagra-Bayar (2nd game added 21 July)  (Read 1154 times)

Online Dentatus

  • mastermind
  • Posts: 1570
    • Stalker7.com
The Dungeon of Sagra-Bayar (2nd game added 21 July)
« on: June 13, 2018, 01:27:27 PM »
The modular dungeon, that is.

Completed the latest round of glass work this weekend and allowed the hobby to take over one of my shop tables for a couple days. Now this idea had been bouncing around my head for a while: 3D dungeon tiles using faux-stone vinyl tiles. Seemed like a fast and simple way to get a sturdy, stone floor. Add a hunk of 1″ insulation foam, some cheap craft paint, a couple paint pens, lots of elbow grease scoring the stone work, and glue.

The result is three 12″x 12″ rooms, six 6″ x 12″ corridors, and eight 6″ x 6″ rooms.





I know thereís lots of detailing yet to be done. Iím going to scour my bits box and the internet for details and banners, and I suspect Iíll want to pick up a couple sets of 28mm scenics and furniture, but I think this is a good start. So far, the project cost less than $50.

More pictures coming as I progress. Iím looking forward to our next dungeon crawl even more now.

Have a great day.

 
« Last Edit: July 22, 2018, 01:18:17 AM by Dentatus »

Offline gibby64

  • librarian
  • Posts: 186
  • Rollin Sixes
Re: The Dungeon of Sagra-Bayar
« Reply #1 on: June 13, 2018, 03:44:54 PM »
great idea using the cheap fake stone tiles.... i might have to steal that!

Online Dentatus

  • mastermind
  • Posts: 1570
    • Stalker7.com
Re: The Dungeon of Sagra-Bayar
« Reply #2 on: June 13, 2018, 03:48:55 PM »
Steal away. That's what the internet is for.

Offline DS615

  • scientist
  • Posts: 289
    • Fandango Alpha
Re: The Dungeon of Sagra-Bayar
« Reply #3 on: June 13, 2018, 07:46:41 PM »
I did the same for a modular mine, and they came out pretty nice.
What did you use to glue the foam down? 
After some trying, I found Liquid Nails to give me the best result.

Did you have a plan for the "optimal" piece types and numbers, or did you just kind of wing it?
- Scott

Online Dentatus

  • mastermind
  • Posts: 1570
    • Stalker7.com
Re: The Dungeon of Sagra-Bayar
« Reply #4 on: June 13, 2018, 08:09:50 PM »
I used Weldbond. Sort of Elmers on steroids. It's holding together so far.

Winged it - Which is why I made three additional passageway end-caps today.


Offline Bloggard

  • mad scientist
  • Posts: 593
Re: The Dungeon of Sagra-Bayar
« Reply #5 on: June 16, 2018, 10:08:16 AM »
they look great.

Online Dentatus

  • mastermind
  • Posts: 1570
    • Stalker7.com
Re: The Dungeon of Sagra-Bayar
« Reply #6 on: June 16, 2018, 05:55:13 PM »
Thanks. I started adding details last night. Pix when I'm done.

Offline Father_Andrew

  • student
  • Posts: 11
Re: The Dungeon of Sagra-Bayar
« Reply #7 on: June 17, 2018, 01:43:59 AM »
Really excited to see where this is going.  Looks like a lot of fun to play on!

Online Dentatus

  • mastermind
  • Posts: 1570
    • Stalker7.com
Re: The Dungeon of Sagra-Bayar
« Reply #8 on: June 28, 2018, 12:25:47 AM »
Back at it after a couple weeks off, a new Song of Blades and Heroes campaign begins:



A snarky Dragonborn paladin, a sensitive Orc, a spectacularly unlucky Dwarf, and a know-it-all Elf descend into a crypt in search of gold.
 
More at:
http://stalker7.com/2018/06/27/tharnulfs-crypt/

Offline Mister Frau Blucher

  • bookworm
  • Posts: 53
    • Swords Under Distant Suns
Re: The Dungeon of Sagra-Bayar (1st game added 27 June)
« Reply #9 on: June 28, 2018, 10:15:46 PM »
Great job on the dungeon. I really like the photography - very dramatic, some nice angles.

 Looking forward to the next installment!

Online Dentatus

  • mastermind
  • Posts: 1570
    • Stalker7.com
Re: The Dungeon of Sagra-Bayar (2nd game added 21 July)
« Reply #10 on: July 22, 2018, 01:18:44 AM »
Missed a couple session due to real life obligations, but our heroes eventually returned to Tharnulf's Crypt. Was a slugfest, but they finally made it past the library to stand bloodied but unbeaten before Tharnulf's Chamber.





More at:
https://stalker7.com/2018/07/21/tharnulfs-crypt-part-2/

Thanks.

Offline DS615

  • scientist
  • Posts: 289
    • Fandango Alpha
Re: The Dungeon of Sagra-Bayar (2nd game added 21 July)
« Reply #11 on: July 22, 2018, 04:46:43 PM »
Gah! Cliffhanger! What happens next!?!?

This is very cool!