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September 21, 2018, 06:48:36 PM

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Author Topic: Reality's Edge: Cyberpunk Skirmish Rules by Osprey  (Read 2227 times)

Offline dijit

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #15 on: July 08, 2018, 11:07:51 AM »
In the moment RE is only a Name without information. What mechanism will be used? Card driven, only D6?
So, I wait for more details.
From what I've picked up on This is Not a Test's (TINT) facebook group is that it'll use the same basic mechanism as TINT.

Offline Darathar

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #16 on: July 12, 2018, 10:52:52 AM »
I really hope North Star are making cyberpunk minis for this... there are not enough cyberpunk miniatures in the world!

Offline agent_pumpkin

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #17 on: September 03, 2018, 09:18:10 AM »
Oooh. I hope this is going to be as good as it sounds.  :o

Offline nozza_uk

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #18 on: September 03, 2018, 09:19:41 AM »
From what I've picked up on This is Not a Test's (TINT) facebook group is that it'll use the same basic mechanism as TINT.

I'm not familiar with TINT, how does that work?

Offline WulframMors

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #19 on: September 03, 2018, 06:14:29 PM »
I'm not familiar with TINT, how does that work?

D10s system, you add a model's relevant skill to the result and either try to reach a target number (usually 10), or compare against your opponent's score.

Has a neat activation mechanic, every time you activate a model you roll an activation test. On a success, that model gets to spend two action points and you get to activate another model. On a failure that model gets one action point, and play passes to your opponent.

TNT is a really fun game, and I'm sure Reality's Edge will be too.


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Online NurgleHH

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #20 on: September 03, 2018, 09:23:58 PM »
D10s system, you add a model's relevant skill to the result and either try to reach a target number (usually 10), or compare against your opponent's score.

Has a neat activation mechanic, every time you activate a model you roll an activation test. On a success, that model gets to spend two action points and you get to activate another model. On a failure that model gets one action point, and play passes to your opponent.

TNT is a really fun game, and I'm sure Reality's Edge will be too.
Sounds good, a real skirmish game. Only a few figures..
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Offline salcor

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #21 on: September 04, 2018, 12:38:50 PM »
Yes TNT is anywhere from 3 to 10 mdels depending on faction.

Salcor

Offline has.been

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #22 on: September 04, 2018, 05:41:19 PM »
Interested in what develops. I have bought a lot of the Osprey rules, some I use as is,
others as a 'Starter for 10' as a dear friend of mine says, i.e. stick on extra bits you like while
removing the bits you don't like.

Online johnl5555

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #23 on: September 05, 2018, 08:47:06 PM »
 I like how activationworks in TINT. The Fun at version we use does something similar. Fail activation and you only get 1 action. Pass, you get 2.

Offline hummus

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #24 on: September 05, 2018, 10:09:03 PM »
sounds similar to fubar or dragon rampant activation

Offline WulframMors

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Re: Reality's Edge: Cyberpunk Skirmish Rules by Osprey
« Reply #25 on: September 07, 2018, 03:25:14 AM »
Yes TNT is anywhere from 3 to 10 mdels depending on faction.

Salcor

I believe every faction can get up to 20 models, but it takes a a good chunk of campaign play to get there, and even then some factions have a much harder time of it than others. My longest campaign to date ended up with a 10 model warband, not that much bigger from where we started.