Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Donate to the Lead Adventure Forum to keep it alive!
Home
Help
TinyPortal
Search
Calendar
Gallery
Search
Stats
Donations
Login
Register
Lead Adventure Forum
»
Forum
»
Miniatures Adventure
»
Colonial Adventures
(Moderator:
Plynkes
) »
Ambush on the Nile - part 2 12/7
User
Welcome,
Guest
. Please
login
or
register
.
April 25, 2024, 12:55:50 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Donate
We Appreciate Your Support
Search
Advanced search
stats
Members
Total Members: 10450
Latest:
Kosta The Greek
Stats
Total Posts: 1690583
Total Topics: 118338
Online Today: 728
Online Ever: 2235
(October 29, 2023, 01:32:45 AM)
Users Online
Users: 14
Guests: 506
Total: 520
Dangerboy
vodkafan
Militia Pete
fusilierdan
syr8766
eMills
Ragnar
Dubbya
CapnJim
Uberhaare
Dargonsploof
marianas_gamer
c0cky30
dkalley
Recent
BSC2024 Ragnar's Turnip28...
by
Ragnar
[
Today
at 12:53:53 AM]
Pulp Alley rules question...
by
Dangerboy
[
Today
at 12:38:26 AM]
What I painted in april o...
by
mikedemana
[April 24, 2024, 11:59:11 PM]
(NEW) Post a picture of t...
by
mikedemana
[April 24, 2024, 11:56:17 PM]
CapnJim's ACW Stuff - Val...
by
CapnJim
[April 24, 2024, 11:02:19 PM]
(For Sale). 10mm Armies (...
by
Keeper Nilbog
[April 24, 2024, 10:49:09 PM]
BSC2024 McMordain's medie...
by
mikedemana
[April 24, 2024, 10:15:04 PM]
1866 Austrians!
by
Roo
[April 24, 2024, 10:14:51 PM]
15mm Post-Apocalyptic Pro...
by
mikedemana
[April 24, 2024, 10:12:17 PM]
(SALE) Bad Squiddo amazon...
by
McYellowbelly
[April 24, 2024, 10:07:59 PM]
Turnip28 project of Fredd...
by
Constable Bertrand
[April 24, 2024, 09:59:41 PM]
A thread for all things Q...
by
Silent Invader
[April 24, 2024, 09:56:51 PM]
Ronin - Swords-for-Hire U...
by
Muddlingthrough
[April 24, 2024, 09:26:36 PM]
Question about Sherden Gu...
by
JollyBob
[April 24, 2024, 09:15:18 PM]
Modern wars in 1/35- proj...
by
Freddy
[April 24, 2024, 09:06:50 PM]
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Ambush on the Nile - part 2 12/7 (Read 2632 times)
Eric the Shed
Galactic Brain
Posts: 4200
Ambush on the Nile - part 2 12/7
«
on:
July 04, 2018, 09:14:48 PM »
We fought a rather bloody and brutal Sudan campaign game ion Monday using TMWWBK rules - full report and outcome on the blog here
http://shedwars.blogspot.com/2018/07/ambush-on-nile.html
please do drop by..
«
Last Edit: July 12, 2018, 10:23:26 PM by Eric the Shed
»
Logged
www.shedwars.blogspot.com
www.shedwars.co.uk
FifteensAway
Galactic Brain
Posts: 4654
Re: Ambush on the Nile
«
Reply #1 on:
July 05, 2018, 01:59:21 AM »
Rather nice. But you're in a spot of trouble, lad. There ain't no nice pictograph of the boat. (Perhaps it ain't painted yet?) Otherwise, enjoyable. I've got the rules but I hate excessive dice rolling - any mods to reduce the number of dice and, if so, how'd they work?
Logged
Eric the Shed
Galactic Brain
Posts: 4200
Re: Ambush on the Nile
«
Reply #2 on:
July 05, 2018, 05:54:20 AM »
Boat is not finished....
Logged
Andym
Supporting Adventurer
Galactic Brain
Posts: 6562
Re: Ambush on the Nile
«
Reply #3 on:
July 05, 2018, 07:22:31 AM »
Great looking game!
Logged
jazbo
Librarian
Posts: 171
Re: Ambush on the Nile
«
Reply #4 on:
July 05, 2018, 04:04:33 PM »
Can you please slow down your output. You're putting every other wargame to shame.
Good game, reckon the British will stand more of a chance using BP.
«
Last Edit: July 05, 2018, 04:07:24 PM by jazbo
»
Logged
My Great Norther War Project Blog:
GNW Gaming
Eric the Shed
Galactic Brain
Posts: 4200
Re: Ambush on the Nile
«
Reply #5 on:
July 07, 2018, 06:25:51 AM »
Black Powder game is set up for Monday - news reports to follow
Logged
SABOT
Supporting Adventurer
Mastermind
Posts: 1664
" Keep Loading !"
Re: Ambush on the Nile
«
Reply #6 on:
July 07, 2018, 06:20:14 PM »
Terrific. 👍
Logged
Smokeyrone
Mastermind
Posts: 1972
Five Rings
Re: Ambush on the Nile
«
Reply #7 on:
July 08, 2018, 03:09:12 PM »
experienced a 1/1 scale ambush on the 4th as well. pulled up to a spoil island in my very finished boat, and was charged by hordes of scantily clad weemen!
Had to fight them off with bottle rockets!
They flocked to me like the Salmon of Capistrano! (my tight orange shorts, and orange and green crocs, had about the same defense effectiveness as red tunics at Ginnis)
Anyway, very pretty game there. Finish the boat, and the weemen will come.
Logged
Reigning USTA Florida, and National 50+ Singles Champion (tennis) TWO Time Florida 50+ Singles Champion! Just won State 2019!
Eric the Shed
Galactic Brain
Posts: 4200
Re: Ambush on the Nile
«
Reply #8 on:
July 12, 2018, 10:23:05 PM »
Black Powder version now played - and a very different result. Thoughts about this on the blog
http://shedwars.blogspot.com/2018/07/ambush-on-nile-part-2.html
cheers
Logged
FifteensAway
Galactic Brain
Posts: 4654
Re: Ambush on the Nile - part 2 12/7
«
Reply #9 on:
July 13, 2018, 05:58:40 AM »
I read both reports and that's one of the best comparisons I've seen. Thanks for the info. Nice game, too.
Logged
jazbo
Librarian
Posts: 171
Re: Ambush on the Nile - part 2 12/7
«
Reply #10 on:
July 13, 2018, 07:49:28 AM »
The black powder stable, including hail caesar are fantastic rules. Simple, easy to modify, and they always give a good game.
I simply cannot understand the people who turn their nose up at them. I suspect they are the button counters who want to stack modifiers to achieve "realism".
Apart from fire and fury, I now use them with heavy mods for every period I game. It's all about the special rules, making your own where necessary.
As an example here's a mod sheet I made for pike and shotte to cover the great northern war:
http://gnwgaming.blogspot.com/2018/06/gnw-first-game-battle-report.html?m=1
I'm also using them beyond the intended period, including Russian civil war and ww1 east Africa, again simply by adding in some period specific special rules.
In the case of the latter periods, by replacing the skirmish order rule and modifiers with a take cover rule to allow units to go prone, plus simple indirect fire rules.
People also miss that in BP a unit is a unit. It can be a platoon, company, battalion, spaceship.
So I use it for darkest Africa colonial games, plus the East Africa period, with a unit representing a platoon, making a company with an mg a black powder manoeuvre element under a leader.
So it's incredibly flexible and simply is not just a battalion set of rules.
Really enjoyed your write up, and hopefully it will encourage more to take the route of easy and exciting games BP always delivers.
«
Last Edit: July 13, 2018, 07:53:55 AM by jazbo
»
Logged
Eric the Shed
Galactic Brain
Posts: 4200
Re: Ambush on the Nile - part 2 12/7
«
Reply #11 on:
July 14, 2018, 07:31:20 AM »
Thanks for the comments guys...
Logged
miltiades
Mad Scientist
Posts: 534
Re: Ambush on the Nile - part 2 12/7
«
Reply #12 on:
July 23, 2018, 01:02:04 PM »
A wonderful AAR. You are right. TMWWBK is a set for rather small battles. We had also played a scenario, using my set of house rules the first time and TMWWBK rules the second time.
https://leadadventureforum.com/index.php?topic=102556.0
Both games had a lot of fun but TMWWBK was more lengthy.
«
Last Edit: July 23, 2018, 01:20:08 PM by miltiades
»
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Lead Adventure Forum
»
Forum
»
Miniatures Adventure
»
Colonial Adventures
(Moderator:
Plynkes
) »
Ambush on the Nile - part 2 12/7