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Longhouse build
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Topic: Longhouse build (Read 10478 times)
Verderer
Mad Scientist
Posts: 964
Longhouse build
«
on:
July 18, 2018, 12:31:17 PM »
I started on a viking style longhouse, here's a shot of the first stage...
I am not aiming for authenticity as such, just going by feel. I haven't decided yet whether I should do plank walls or wattle&daub, or should I do peat/thatch roof or shingles... shingles would be much more work though, so I inclined to the former.
I guess it really would depend on where this house would be, Nordic countries would more likely have all wood & shingles materials, and further down south, you could have w&t and thatched roofs (like saxons)? I really don't know much about the subject. Besides, if I use this in LoTR themed games, then it's not that important anyways.
Logged
OSHIROmodels
Supporting Adventurer
Elder God
Posts: 27766
Custom terrain a speciality.
Re: Longhouse build
«
Reply #1 on:
July 18, 2018, 12:44:30 PM »
Looks promising
have you thought about a turf roof, could be interesting.
Logged
cheers
James
https://www.oshiromodels.co.uk/
Twitter account - @OSHIROmodels
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http://redplanetminiatures.blogspot.co.uk/
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Verderer
Mad Scientist
Posts: 964
Re: Longhouse build
«
Reply #2 on:
July 18, 2018, 01:32:32 PM »
Could be, I will try to look for suitable terry cloth material in the shops. I do have teddy fur, so that would be the easiest option.
Logged
henryv
Librarian
Posts: 104
Re: Longhouse build
«
Reply #3 on:
July 18, 2018, 07:34:58 PM »
Looks rather good to me, great start.
Logged
Verderer
Mad Scientist
Posts: 964
Re: Longhouse build
«
Reply #4 on:
July 19, 2018, 09:42:43 AM »
Quick shot of some central pillars i made for the hall, need to sand and clean these a bit after the putty sets.
Logged
beefcake
Galactic Brain
Posts: 7425
Re: Longhouse build
«
Reply #5 on:
July 19, 2018, 09:52:24 AM »
Wow. Those look great. I initially thought you had carved them.
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horridperson
Mad Scientist
Posts: 899
Doing the Will of The Horned Cat
Re: Longhouse build
«
Reply #6 on:
July 19, 2018, 01:10:02 PM »
Those central pillars are impressive. I thought they were carved as well.
Logged
Void Spaces Hobby Blog
Verderer
Mad Scientist
Posts: 964
Re: Longhouse build
«
Reply #7 on:
July 19, 2018, 01:41:37 PM »
Thanks, but I cant take the credit, as I cheated by press-molding.
Logged
Engel
Mastermind
Posts: 1575
Re: Longhouse build
«
Reply #8 on:
July 21, 2018, 06:11:55 AM »
Interesting!
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Halfdan was here
http://kampgruppe-engel.blogspot.se
Verderer
Mad Scientist
Posts: 964
Re: Longhouse build
«
Reply #9 on:
July 22, 2018, 10:39:45 AM »
A bit more progress:
The bits look a bit wonky still, as I don't want to glue anything down yet. Want to be able to adjust things while I go, as I have no fixed plans or measurements. It holds together pretty well for dry-fitting anyways.
This is rather large house obviously, so probably some chieftain's meadhall or something like that?
Logged
OSHIROmodels
Supporting Adventurer
Elder God
Posts: 27766
Custom terrain a speciality.
Re: Longhouse build
«
Reply #10 on:
July 22, 2018, 10:53:16 AM »
Liking it so far
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DintheDin
Galactic Brain
Posts: 6228
Re: Longhouse build
«
Reply #11 on:
July 22, 2018, 05:46:07 PM »
Quote from: OSHIROmodels on July 22, 2018, 10:53:16 AM
Liking it so far
+1
Your press-molding is inspiring!
Logged
Now and then we had a hope that if we lived and were good, God would permit us to be pirates. – Mark Twain, Life on the Mississippi
Codsticker
Supporting Adventurer
Scatterbrained Genius
Posts: 3304
Re: Longhouse build
«
Reply #12 on:
July 22, 2018, 08:23:20 PM »
Great project- I look forward to more.
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Kodsticklerburg: A Mordheim Project
Codsticker\'s Historical blog
Codsticker's Pulp Alley Tables:jungle, urban, airstrip.
Verderer
Mad Scientist
Posts: 964
Re: Longhouse build
«
Reply #13 on:
July 26, 2018, 12:02:56 AM »
Made some more progress, here's couple of shots as the walls are starting to come up. I think I am going add a secondary door at the side, nearer the back.
Logged
Bloodsbane
Scientist
Posts: 227
AKA FKSN
Re: Longhouse build
«
Reply #14 on:
July 26, 2018, 06:34:13 AM »
Looking good. Definitely add a second door, it adds a lot to playability. Looking forward to see where you take this
Logged
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