Outlaws vs Spectrum
Using the above scenario chart, we both chose to scavenge, resulting in the scenario - Snipe Hunt. The table was set up with 4 difficult areas where clues for relic locations might be hidden - inside the small barn, the center tombstone in the graveyard, the crates in the red truck, and the small group of barrels & crates to the right of the dirt filled yard. We rolled for no wasteland encounters.
The area was obviously not abandoned, but no one was sighted - they must have seen the two factions approaching and decided to leg it out of there. From the looks of the place, there must have been a drug lab hidden within the barn.
The Outlaws deployed first, to the left, on both sides of the road. Their plan was for a general advance, searching the crates in the truck and trying to get into the barn and the graveyard.
Spectrum set up on the right. Their elites deployed to the right of the road and their rank & file deployed to the left. Their elites were going to search the crates by the road and try to enter the barn. Their rank & file were only supposed to move to the graveyard and engage anyone found there.
Spectrum moved first, getting off to a slow start since they needed to use up one action point to check their weapons and make sure the rifle butts were firmly attached. (Spectrum uses clubbed rifles as melee weapons and the rules require to player to use up an AP to acquire improvised weapons). Capt Blue has almost reached the crates.
The Outlaws move forward. Big Mack climbs into the truck but doesn't quite reach the crates. Nobody has opened fire yet.
A couple raiders reach the graveyard and take cover behind the gravestones. The Broiler prepares his home-made flame thrower.
A couple turns later, Big Mack has finished searching the crates, and the raiders have opened fire with their rifles. Several hits, but no casualties yet. The raider with the blonde mohawk starts to move around behind the barn.
Spectrum's elites - Capt Blue, Capt Rose, and Capt Scarlet fire and move, giving up on some of their assault rifle's firepower in order to advance on the barn. Capt Blue has successfully searched the crates (behind him) by this point.
Spectrum's rank & file have arrived at the graveyard. One Outlaw is down (in the crops) but one Spectrum Seeker got too close to the raider with the flame thrower and has paid the price. The raider with the shotgun has not yet managed to hit anyone.
The Capts are still advancing on the barn, but one of the Outlaws has gotten around behind them and opens fire.
Capt Scarlet goes down (you must have seen that coming), but then so does the raider.
And then Capt Scarlet is up again (mutant power: regeneration). Another of the raiders makes a break for the barn, but concentrated assault rifle fire makes short work of him.
Capt Scarlet reaches and enters the barn. Once searched this will give Spectrum the game.
At the graveyard the Outlaw with the shotgun has gone down. Final score: Spectrum 8, Outlaws 4. You'll notice the cards on the table are printed in greyscale (b&w) instead of colour - much cheaper.
I hope you enjoyed this little AAR.