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Author Topic: Frostgrave Newbie... (Now with added BOAT!)  (Read 9027 times)

Offline casual tea

  • Bookworm
  • Posts: 79
    • instagram.com/dlyanf
Re: Frostgrave Newbie... (Painting, tokens and cards added 7/8/18)
« Reply #30 on: August 08, 2018, 09:57:37 PM »
Wow you've been productive! Those tokens look dope!

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Frostgrave Newbie... (Painting, tokens and cards added 7/8/18)
« Reply #31 on: August 08, 2018, 10:20:28 PM »
Wow you've been productive! Those tokens look dope!

Thank you

I'm just working on a storage box that incorporates a couple of tiles for my cards and tokens at the side of the table...

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Frostgrave Newbie... (Painting, tokens and cards added 7/8/18)
« Reply #32 on: August 11, 2018, 10:42:30 PM »
Well, that first game was an unmitigated disaster!

First problem was taking my camera and forgetting the SD card, so no pictures! :-(

After that everything went downhill.

I was up against a necromancer with a zombie in tow, and a warband of thugs thieves and archers.

The scenario was The Well of Dreams and Sorrows.

Despite a large amount of terrain and very little in the way of lines of sight my wizard was cut down in the second turn by an archer. My man at arms, warhounds and bear animal companion were beaten by a pair of thugs the following turn.

My 2 infantrymen were a little slow to get into combat - and when they did rush the enemy wizard and a thug they died instantly despite having enchanted weapons.

One crossbowman managed to pick off a couple of enemy soldiers and my apprentice valiantly hung around until almost the end, when wounded and with a treasure under his arm he attempted to limp towards a board edge only to be picked off by bone dart.

I made a few mistakes with the warband make up as others mentioned earlier in this thread. I needed more mobility and thugs/thieves that could be expendable in moving treasure away.

I also need to manage the sequence of events better - with warhounds and animal companions I should have outnumbered a couple of combats but didn't get the sequence of events or the location right to get the +2 support bonuses in combat.

However my single biggest problem was the appalling dice rolls. I rolled 9 1's on a d20 and only managed to cast 7 spells. Many of those spells were Grenade, but shocking rolls on the shoot scores meant they did almost no damage to anyone. Despite overpowering a couple of combat situations with more and better soldiers I watched as they were simply cut in half by a succession of 18+ rolls by my opponent!

I managed to get one treasure to within an inch of a board edge before the soldier carrying it was cut down by an archer with a roll of 20. 

And at that point with only one crossbowman surviving i finally admitted defeat!

So the results were:
Treasures gained : Zero
Spells cast 6 - total of 70 XP earned
1 soldier dead and two unavailable for the next game.


So...

Rather than give up... which would be very undwarfish... I have decided to continue with the same warband.

My surviving crossbowman left the field with an enchanted crossbow. So out of game i have embedded the enchantment to create a magic crossbow. The magic weapon can then be sold for 150gp.

At least that gives me some coin to recruit new soldiers!

As I have played a game I can also take a base - As I am going to need all the help I can get I decided on an Inn for the +1 soldier. I had misunderstood the rules on Out of Game spells and had previously thought I could only cast one. not that each spellcaster could cast each OoG spell once - So I may have to have two animal companions for the next game to make use of the extra slot.

Much mirth was had with me using a dwarven warband as the height of the figures meant some vagueness around line of sight ... so continuing the 'short' theme I think at least one of my new soldiers will need to be a halfling thief...

This figure from Heresy Miniatures as I have two of them...


Brandlin Silver Bear, my enchanter, is now also known as Brandlin the Optimistic!

Oh, and I will be using different dice.


Offline beefcake

  • Galactic Brain
  • Posts: 7424
Re: Frostgrave Newbie... (World's worst game write up!)
« Reply #33 on: August 12, 2018, 05:15:14 AM »
I love that halfling figure. I wonder where mine is. I also have the other Heresy halflings to paint up (You need a barbarian in there right?) ;)


Offline giles the zog

  • Scientist
  • Posts: 400
    • The Lost City of Carcosa
Re: Frostgrave Newbie... (World's worst game write up!)
« Reply #34 on: August 12, 2018, 09:52:47 AM »
I feel the pain, and after my last gaming session know the zero treasure experience !

Keep plugging away.
Wandering stars, for whom is reserved, the blackness, the darkness forever.

https://thelostcityofcarcosa.com

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Frostgrave Newbie... (World's worst game write up!)
« Reply #35 on: August 12, 2018, 01:19:14 PM »
Thanks guys - great fun was had by all ... proving that you have to be able to laugh at yourself in this lark.

More pictures will be forthcoming when i have slapped some colour on with a 12" roller.

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Frostgrave Newbie... (World's worst game write up!)
« Reply #36 on: August 12, 2018, 09:29:46 PM »
Introducing new recruits

Wisden Willowstick (Thug) and Purloin Glitterbag (Thief)



Better pictures and printed cards soon.

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Frostgrave Newbie... (New recruits 12/8/2018)
« Reply #37 on: August 13, 2018, 08:47:06 PM »
Given my initial game performance I thought a few more markers and tokens might be in order.

« Last Edit: August 17, 2018, 05:39:26 PM by Brandlin »

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Frostgrave Newbie... (New recruits and tokens 13/8/2018)
« Reply #38 on: August 17, 2018, 03:45:23 PM »
Cards for Wisden and Purloin now completed.



Better pictures of the Heresy Halflings

Wisden WillowstickPurloin Glitterpurse


And finally some more tokens...


« Last Edit: August 17, 2018, 05:39:00 PM by Brandlin »

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Frostgrave Newbie... (New recruits and tokens 17/8/2018)
« Reply #39 on: May 29, 2019, 03:25:46 PM »
My first Ghost Archipelago Heritor band



:-)

Offline spect_spidey

  • Scientist
  • Posts: 335
Re: Frostgrave Newbie... (Now with added Ghost Archipelago 29/5/2019)
« Reply #40 on: May 29, 2019, 09:37:58 PM »
Those cards look great!

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Frostgrave Newbie... (Now with added Ghost Archipelago 29/5/2019)
« Reply #41 on: May 30, 2019, 11:59:17 AM »
Thank you spidey.

Temporary bases for a game tonight and a horrible picture... I shall get better pics over the weekend...

« Last Edit: May 30, 2019, 12:00:55 PM by Brandlin »

Offline Bloggard

  • Scatterbrained Genius
  • Posts: 3462
Re: Frostgrave Newbie... (Now with added Ghost Archipelago 29/5/2019)
« Reply #42 on: May 30, 2019, 12:02:29 PM »
figs and cards look fantastic.

Offline Chillyray

  • Assistant
  • Posts: 48
Re: Frostgrave Newbie... (Now with added Ghost Archipelago 29/5/2019)
« Reply #43 on: June 03, 2019, 10:44:18 AM »
It is exciting to embark on this new adventure. i am painting and making again after a thirty year break! Frostgrave is hard to resist...The combination of the small skirmish game and the rpg elements is pure genius. There are some great interviews online with Joe Mc Cullough that are well worth a look, and a few where he is showing people how to make up their warband and play the game. YouTube, playthrough with Joe Mc Cullough. Two with this big guy called Rick art great. Have a great time!

Offline Brandlin

  • Mad Scientist
  • Posts: 851
    • Brandlin
Re: Frostgrave Newbie... (Now with added Ghost Archipelago 29/5/2019)
« Reply #44 on: June 04, 2019, 06:43:42 AM »
Reinforcements