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Super Mission Force Extension!
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fourcolorfigs:
Hey, folks! We've collectively played a bunch of games of SMF games since we released in 2017. In that time Rusti, Kim, and others have made some pretty cool suggestions to add to and improve the game.
I've collected those ideas, and some of my own, into a new document to go along with the base rules. I'm calling it the Super Mission Force Extension! This stuff will eventually make it into a 2nd edition of the game, but in the meantime, we want you folks to try it out and give us some feedback!
Here's the link:
https://app.box.com/s/3pha8lv8eg9trbcjc090ht8f9p84p4l7
Thanks and let us know what you think!
Legionnaire:
Excellent!!!
I have played several games with my 9-year old, and I love the simple, yet very functional system. It's definitely my 'go to' superhero rule set.
Thank you for making them Scott.
fourcolorfigs:
Thanks! Very gratifying to hear this!
Basement Dweller:
It's building some momentum on my end as my collection of random super hero models is increasing.
I haven't read the document yet, but did you tweak the blaster/archer profile at all? It felt like you got a better "archer" model with a sorcerer and just wondered if in your playing you felt this at all...
Thanks for the file...looking forward to looking through it.
fourcolorfigs:
--- Quote from: Basement Dweller on August 10, 2018, 06:24:43 PM ---It's building some momentum on my end as my collection of random super hero models is increasing.
I haven't read the document yet, but did you tweak the blaster/archer profile at all? It felt like you got a better "archer" model with a sorcerer and just wondered if in your playing you felt this at all...
Thanks for the file...looking forward to looking through it.
--- End quote ---
Archer is its own Archetype now! Funny you should mention it!
Archer # You use a bow and quiver loaded with gadget arrows. Grimly target your foes with pinpoint mastery of your bow, or crack wise as you swashbuckle your way across each panel! Customize your archer with whatever minor powers best capture the look and feel you’re after.
Basic Stats Move: 6” Body Damage Boxes: 5 Psyche Damage Boxes: 6
Major Powers Archery
Minor Powers (choose two) Enhance, Enhanced Senses, Fortune, Iron Will, Savant, Servitor / Sidekick, Super-Strength, Tough
Backgrounds (choose two) Alien / Dimensional, Arcane, Art, Athletics, Blue Collar, Business, Criminal, Espionage, Exploration, High Society, Journalist, Medicine, Military, Monarch, Performance, Public Safety, Science, Social Science
Archery (major) You’re a super-archer! You carry a bow and a quiver of high-tech arrows that come in handy for a number of situations! Your quiver includes plenty of blast arrows and a number of specialty arrows. You get unlimited use of the Power Blast (minor) power, and then a selection of four other minor powers from the following list: Entangle, Grenades, Melee Specialist, Obscurement, Save, Sonic Blast, Stun, Super-Agility. This list comprises your quiver of trick arrows. You can use one per turn, and its effects carry over to the beginning of your next turn. Once you use one of your trick arrows during a game, note it. You cannot use it again unless you make a 2+ recharge roll for it. You can change the contents of your quiver between games by expending a story point (see Chapter 5 for more on story points).
Archer Maneuvers Use the following maneuvers to make your archers more deadly. Nitro Rocket Arrow You pull a nasty experimental arrow from the workshop out for a really explosive surprise! This ranged attack counts as Power Blasts (major). Recharge 2+
Swing Line You shoot a grapnel arrow that lets you easily move to a higher spot, or carries you over the heads of your foes! Trade your move action for one use of the Leaping power the turn you activate this maneuver. You cannot use the Death From Above aspect of this power. Recharge 1+
Shock Therapy You use one of your damage dealing arrows to shock a KO’ed model in melee contact awake. Treat this as a single use of the Healing minor power. You may use this on yourself. Recharge 3+
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