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Author Topic: Super Mission Force Extension!  (Read 6651 times)

Offline Supercollider

  • Mad Scientist
  • Posts: 677
Re: Super Mission Force Extension!
« Reply #30 on: September 19, 2018, 02:29:18 AM »
I had a try at making an Acrobatics power.  I wanted something that allowed for more mobile combat but was somewhere between Leaping and Super Agility, ish.


Acrobatics (minor),  6D+2” additional movement, up to half total can be single leap at any point during the maneuver (Leap Height = Half Leap Distance), cannot be used with Charge.  Atk up to 2 targets during move with no parting blow, split Atk dice between targets. +1D Vs knockdown.  1+ Recharge.

Example: Aromag, ‘The Most Dangerous Man in the Universe’ wants to attack a target 11” away and 3” up on a catwalk, and notices there’s another enemy between him and his desired target. 

He decides to use his Acrobatics power, planning to attack both of them.  To determine his Acrobatic movement, he rolls 6 dice and gets 4 goals +2, for an additional 6 movement; adding this to his base Move of 6 gives 12” of movement, with 6 inches of that a single leap (up to 3” high) .  This is more than enough to execute the planned movement – he decides to use 2 of his attack dice on the enemy on the way to his main target, and 4 dice on the target itself. 


Any thoughts? Should it be a 2+ recharge? Is it overpowered?  ;D

Also, quick Q: should the bonuses for Super Strength add to the Leaping power's roll?