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It's building some momentum on my end as my collection of random super hero models is increasing.I haven't read the document yet, but did you tweak the blaster/archer profile at all? It felt like you got a better "archer" model with a sorcerer and just wondered if in your playing you felt this at all...Thanks for the file...looking forward to looking through it.
Awesome news. I look forward to building some new profiles and trying them out.You have a great little Gem in this game and looking forward to some improvements to make it even better.Thank you for the reply.
The SMF Extension looks good. Some questions have come up from the main rules and 2nd printing changes.1. Should the no knockback unless hit with Super-Strength effect be moved from the Armor power to the Massive and/or Growth power instead? The tiny, hard-shelled super villain The Flea might be hard to injure, but he can be tossed around by anyone with mere ordinary hero strength.2. Can you take a henchman squad as a Servitor/Sidekick?3. Should Shrinking have an always-on option, like the Giant option for Growth? Maybe lose the momentum-attack ability, but gain +1 Re-roll when defending against Body attacks? The option could be called Diminutive or Tiny.4. How does a Titan's Multi-Action (p. 223) power work when opposing heroes of different power levels (Powerhouse/Super/Ordinary/Street level)? How many extra actions would a Titan get if it fought two Powerhouses, for example? Is the formula (enemy power levels / 2) -1 = extra actions?
Hi Scott!A few questions on the extension and core rules:1. The Invulnerability (Major) Option for Bricks - so that means they can have either Super Strength or Invulnerability, correct?2. In the core book, what happens to a Speedster's Move if it suffers Dispel on its Speed Major Power?3. Street Level Characters have no Manoeuvres, correct?