Fistful of Lead: Horse & Musket at Perth Miniatures Gamers Group last night: This time, having successfully seized a bridge (in our first game a couple of weeks back), the French sought to put a pesky British 6 pdr out of action (a Peninsular War implementation of the Rulebook
Capture the Gun! mission). A mix of 20 troops, including 10 Ligne infantry, 5 Dragoons and 5 Voltigeurs advanced from some woods, and across an open space toward the gun, which sat on a hill behind a thin screen of 10 British Light infantry skirmishers, hastily thrown forward and taking advantage of a low stone wall.
The French plodded forward as a mass, emerging from the forest on their right, behind clouds of musket smoke, at risk of getting flanked on their left by British infantry who had to reposition from their right to contest the axis of approach. Both sides lost their leaders early, the French
Leutenant losing his head to a skipping roundshot, and the British officer falling shortly afterwards to well placed musketry.
Here they come...One dragoon sallied forth and over the wall, only to be repulsed at bayonet point - but was followed shortly after by more Frenchmen who eventually overwhelmed the Light Bobs on the British left.
Meanwhile, after what seems an age of ineffective long range fire from among the trees, the Voltigeurs emerged from the woods and got stuck into the Light Infantry seeking to envelop the French advance.
All along, the well-drilled Royal Artillerymen were firing off the cannon as fast as it could be loaded, the French too pre-occupied with their steady advance to try to pick off the crew from long range. It sent shot screaming and bouncing along, occasionally wounding or killing hapless troops who were caught in its path.
The well-oiled Artillery go about their hot work, even as the French take the wall...
But with the thin red line broken, the French advanced up the slope and a nasty fight ensued, the artillery crew hopelessly out-matched, fighting bayonets with ramrods, buckets and hurled roundshot . The gun crew fought valiantly to the last, even loosing off a single round of canister, before they fell to the grim advance of the Imperial troops.
The fight for the guns...With a full load of canister (5 pips = 5 reloads achieved), the gunners prepare one last desperate, futile salvo:Vive la France!
******
We had great fun for the six players involved - this is part of my not-so-secret plan to effect a 28mm Napoleonics renaissance at the club. I also got a chance to deploy my hitherto unused British 6 pounder cannon. The French troop mix was a bit random based on what figures I currently have.
We did have some tricky moments with the rules - easily overcome for us vet gamers but it'd be worth clarifying - in particular how to handle close combat between groups where both sides have more than one combatant. We resorted to pairing off the combatants, with odd figures lending an outnumbered bonus but any tips (or worked examples
) would be appreciated.
Thanks for looking