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Dracula's America- the Return (new experimental rules)!

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Fenrir:
Hello, folks- lately I've been taking full advantage of the unusually fine weather here so my gaming has been seriously (albeit voluntarily) curtailed!

However, I've still been tinkering away on all things Drac. Am, and plans are slowly advancing towards some additional material for the game!

One of these will be a rules Errata / FAQ / Update in the future, but I thought it might be good to get a head-start and post some ideas I've been tinkering with on my Blog. The links are below- please note that these are nowhere near 'official' amendments to the rules as they stand, they are simply some alternative ideas I've come up with in response to player feedback- if there is a consensus then this unofficial status may well change down the line, but for now please take them in the spirit they are intended... And of course let me know what you think after giving them a try!  ;)

First up, Injuries in a Campaign:

https://lead-mountaineer.blogspot.com/2018/08/return-to-draculas-america-part-1-tis.html


...And here you can find some new ideas for Fighting and Summoning:

https://lead-mountaineer.blogspot.com/2018/08/return-to-draculas-america-part-2.html


Finally, we have some new options for Actions (this is a biggie!):

https://lead-mountaineer.blogspot.com/2018/08/return-to-draculas-america-part-3.html


Cheers! J.

Fenrir:
Updated the original Post with the third and final set of experimental rules- happy play-testing! :)

LeadAsbestos:

--- Quote from: Fenrir on August 12, 2018, 09:31:05 AM ---Updated the original Post with the third and final set of experimental rules- happy play-testing! :)

--- End quote ---

Now these I like!

sir_shvantselot:
First off, you should be very proud that you’ve created this. I’m a big fan as you can see from this thread and I’ve roped in at least three people into the game (and working on more): http://leadadventureforum.com/index.php?topic=107489.0

You opened use for Wargames Foundry and Artizan cowboys I’d had sitting round unused for fifteen years. Though I also ended buying around £150 through North Star through my local gaming store to “top up”. Also you gave some of my old Malifaux minis use as it’s too complex for me at my stage of life (job + small kids).

Your game is the perfect balance of decision-taking, depth, speed, character development but without the brain burn.

My only “feedback” is as follows:

Some of my Native American skin walkers have shields but could you offer some rules?

I have so many Mexicans from Foundry and Pulp Figures through North Star! Fantastic minis that scream out to be painted. Various Maximilian adventure types + bandito/magnificent seven types. Would be great if you could come up with something for them? What about getting the French in by saying the Vatican asked Louis Napoleon, who got involved in the Maximilian adventure and, in Dracula’s America, won, to get involved in the states. That way you get French foreign legion, Republican Mexicans and bandito/warlord types? And Native American Mexican Mythos stuff (not that I’m an expert on that).

I’m not bothered my crew is beyond mullered after three games. It means you use cash to replace people rather than building up huge crews or overtooled up ones.

Also mercenaries are so expensive and not that great. I foolishly got a Cossack after one game with red hand Coven and kept paying for him for two more. He’s quite situational and just got targeted and gunned down having done nothing in both games. Maybe OK for wealthier crews.

The new actions look cool.

Paboook:
Fenrir, I would say these could be great addition to the game. I hope I will be able to test them soon.

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