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Author Topic: 6mm Ruins *Trenches*  (Read 8640 times)

Offline Suber

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Re: 6mm destroyed buildings
« Reply #30 on: September 23, 2018, 06:13:03 PM »
Absolutely amazing. It looks enormously natural :-*

Offline Dr. Zombie

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Re: 6mm destroyed buildings
« Reply #31 on: September 23, 2018, 06:20:23 PM »
Perfection.
I would love a city of those ruins. To fight over.

Offline smirnoff

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Re: 6mm destroyed buildings
« Reply #32 on: September 23, 2018, 06:27:51 PM »
Very, very nice
Be good to also have the option of one with less debris up top

Offline Andym

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Re: 6mm destroyed buildings
« Reply #33 on: September 23, 2018, 07:19:29 PM »
Perfect! :o

Offline Sangennaru

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Re: 6mm destroyed buildings
« Reply #34 on: September 23, 2018, 10:23:30 PM »
Well, thank you everyone for the kind words! I'm very far from perfection with this one, lots of parts don't match as they should and the idea of making more variants is more painful than it should be.

Still, a good start. I'll likely 3D model more pieces for my next runs, so I'll have various cars and stuff under the rubble.


Now,I'm looking for suggestions for different kind of buikdings to do. Car parkings? Storage units, factories? Something to go woth this eastern Europe theme.

Thanks in advance!!
Jack

Offline Sangennaru

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Re: 6mm destroyed buildings *P2 completed*
« Reply #35 on: September 24, 2018, 05:59:35 PM »
Maybe something like this?

https://www.pinterest.it/pin/454089574924001792/

(for anyone who missed the "juicy" post, it's on the previous page: https://leadadventureforum.com/index.php?topic=111922.msg1402901#msg1402901)

Offline Ockman

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Re: 6mm destroyed buildings *P2 completed*
« Reply #36 on: September 24, 2018, 06:28:59 PM »
Wow, this is awesome!

Offline zrunelord

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Re: 6mm destroyed buildings *P2 completed*
« Reply #37 on: September 25, 2018, 07:16:37 AM »
Great work & vision as usual, ;)

The factory is a very ambitious project.
If I were to do it ,I would model 1 front face , then mould & cast it flat.
Much easier to do than vertical.

I would then stick 2 walls to each other, back to back, to have 2 sides.
If the master is 3d printed, then then the windows would align easily enough.

I would make basic flats( walls, huge garage doors, roofs, girder sections etc )so as to have loads of mix & match possibilities. So basically 1 flat mould will have say 6 basic shapes.

Thanks for posting

Keep it up
Z
http://castrarunis.blogspot.com/

Imagine & you can.
Most see shapes you must see possibilities.
Z

Offline Sangennaru

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Re: 6mm destroyed buildings *P2 completed*
« Reply #38 on: September 25, 2018, 07:20:12 AM »
Great work & vision as usual, ;)

The factory is a very ambitious project.
If I were to do it ,I would model 1 front face , then mould & cast it flat.
Much easier to do than vertical.

I would then stick 2 walls to each other, back to back, to have 2 sides.
If the master is 3d printed, then then the windows would align easily enough.

I would make basic flats( walls, huge garage doors, roofs, girder sections etc )so as to have loads of mix & match possibilities. So basically 1 flat mould will have say 6 basic shapes.

Thanks for posting

Keep it up
Z

Good insights! I was considering to print the single wall with details on both sides, then cast it as a whole: plaster can be surprisingly strong when dried properly. This way i have total freedom in destroying it.
Windows should probably be printed - resin cast directly on the master, like the trabants in the piece above.

What i'd need now are more pictures of such a factory. That single image is good to give a feeling of the project, but i'd rather stick to something remotely realistic in terms of design.

Offline smirnoff

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Re: 6mm destroyed buildings
« Reply #39 on: September 25, 2018, 07:53:47 AM »
the idea of making more variants is more painful than it should be.

Rome wasn't built and then smashed up in a day :)

If the bottom 3-4 stories were a single cast and the top 1, 2, and 3 were modular and in various states of destruction then you could make  9 variants from 4 casts...mind you I have no idea how time consuming or difficult this would be.
I play lots of 6mm moderns and this excellent project fills a big gap.


Offline Sangennaru

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Re: 6mm destroyed buildings *P2 completed*
« Reply #40 on: September 25, 2018, 08:05:42 AM »
Rome wasn't built and then smashed up in a day :)

If the bottom 3-4 stories were a single cast and the top 1, 2, and 3 were modular and in various states of destruction then you could make  9 variants from 4 casts...mind you I have no idea how time consuming or difficult this would be.
I play lots of 6mm moderns and this excellent project fills a big gap.

That's actually how things are right now. 4 + 4 floors.
I might definitely do more tops than bottoms (afterall, the tops are what is more evident to the eye), although right now i did that mostly in order to have it easy to cast and reduce the miscasts too.

Speaking of 6mm moderns, do suggest some smaller or more typical things to sculpts! Parking lots? small control buildings?
I'm considering the idea of a highway. Not 3D printed, just hand sculpted for the most part.

Offline smirnoff

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Re: 6mm destroyed buildings *P2 completed*
« Reply #41 on: September 25, 2018, 08:34:08 AM »
Are the top stories of different heights i.e. base 4 stories +1 story destroyed, base 4 stories +2 stories destroyed etc
in order to allow height variations?

I'll have a think about other stuff.
He's our group's website (Cold War Commanders) all terrain built by the master, Richard Phillips. This is 2017 Kiel Canal game held at our club:
http://coldwarcommanders.blogspot.com/2017/03/slimbridge-landjut-2017-begins.html
This is last year at the Grimsby Wargames Club:
http://coldwarcommanders.blogspot.com/2017/09/grimsby-2017-first-pictures.html

Have a dig about and you'll see how Richard does highways.

Offline Dr. Zombie

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Re: 6mm destroyed buildings *P2 completed*
« Reply #42 on: September 25, 2018, 08:52:37 AM »
I would love to see more industrial type buildings besides your residential blocks.

For Cold War type games, at least. Most fighting would take place on the outskirts of larger the cities. And that is where you find low rent residential blocks and industrial buildings, warehouses and supermakets.

Offline OSHIROmodels

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Re: 6mm destroyed buildings *P2 completed*
« Reply #43 on: September 25, 2018, 08:58:02 AM »
Cracking work Jack  :)
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Sangennaru

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Re: 6mm destroyed buildings *P2 completed*
« Reply #44 on: September 25, 2018, 09:09:33 AM »
Thanks for the inputs, and cool table in your club! :)

I like industrial buildings! What are you suggesting? Do you have pictures or references in mind?