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Author Topic: Tjubs 15mm blog  (Read 29416 times)

Offline CookAndrewB

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Re: Tjubs 15mm blog
« Reply #165 on: October 22, 2019, 02:02:24 PM »
Oh, he is awesome! Do you use different movement rules for mounts?

Offline tjub

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Re: Tjubs 15mm blog
« Reply #166 on: October 24, 2019, 03:56:56 AM »
Oh, he is awesome! Do you use different movement rules for mounts?
Thanks! We use the normal Vanguard rules for mounts, AFAIK there are three classes. From the top of my head, "common mount" "rare mount" and "combat trained mount".

Offline Skullhamma

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    • 15mm through space and time blog
Re: Tjubs 15mm blog
« Reply #167 on: October 25, 2019, 11:51:48 AM »
Great CD rider! In fact I love all of your entries.  :-*

Offline tjub

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Re: Tjubs 15mm blog
« Reply #168 on: October 27, 2019, 07:56:24 AM »
Great CD rider! In fact I love all of your entries.  :-*
Thanks! :)

Here are the first two 15mm slaves Ive been working on, more to come...


Offline CookAndrewB

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Re: Tjubs 15mm blog
« Reply #169 on: October 28, 2019, 12:49:14 PM »
I like the lash marks on the first guy's behind. The read torture visited upon him might be his Amish haircut though lol

Offline tjub

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Re: Tjubs 15mm blog
« Reply #170 on: October 30, 2019, 10:22:06 AM »
New 15mm Slave - Flunglings



Offline randycarter

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Re: Tjubs 15mm blog
« Reply #171 on: November 01, 2019, 07:26:40 AM »
The slaves are really brilliant!  :o

Offline tjub

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Re: Tjubs 15mm blog
« Reply #172 on: November 01, 2019, 07:34:29 AM »
The slaves are really brilliant!  :o
Thanks alot! Been fun so far, and the plan is to try out some different concept which would be good as a unit/set as well.

We also just finished our initial little KoW: Vanguard campaign as well. I really recommend both system and the world!
Quote
For our forth game in our campaign we played "Kill the Commander" with 200gc forces chosen from our campaign forces.

Our Hobgoblin scouts reported that the had located the leadership och the last remaning Free Dwarfs. They had fled into a small village deep within the mountain forest...
Despite Zharr'kus the Flayer were nowhere to be found our forces waisted no time and prepared a dusk raid. This time Ruzh'ark the Immortal took charge,  what Ruzh'ark lacked in command capabilities he surely made up for with pure skill and ferocity in combat!


Ruzh'ark the Immortals attackers


Palinors defenders

The village was located in a small clearing in the deep forest. The Free Dwarfs had a few guards set up, but Palinor himself were nowhere to be seen yet. Though our Hobgoblin scouts reported he had been seen in one of the houses.
Our forces quickly surrounded the village to make sure all possible roads of retreat were blocked.



Our initial attack were swift, as swift as a dwarf with an even bigger hat can be. And more or less caught the Free Dwarf defenders by surprise. Of course our greenskinslaves lead the charge...



A few of the Free Dwarfs counter charges while other scrambled for cover and took up defensive positions. With a mighty ROAARRR! the huge stone elemental charged towards our lines.



In a heroic scene that stunned everyone involved our Blacksoul Warrior Kh'arr parried all of the blows from the Elemental with his hammer. And in return landed several blows to its head, sending sparks or raw earth magic into the air before it tumbled to the ground before his feet.
Though it still moved it was clearly damaged and in bad shape...


Our attack pressed in on all sides while the Free Dwarfs met with feeble resistance and one by one the Free Dwarfs fell to our axes. But still no sight of Palinor...



Our greenskin slaves which were well fed and eager for battle, didnt wast any time and charged the Free Dwarf characters to tie them up. And to keep Freddy the Weakling from healing the Stone creature with his spells.


In the meantime Ruzh'ark had chopped his way through the Free Dwarf defenders at the gate, which didn't stand much of a chance against his skill and ferocity...


...and he soon joined Kh'arr to finish of the Stone Elemental.


A sudden BOOOM! filled the air with thick smoke from the Decimator which had taken up position behind the hedge. And filled the remaining Free Dwarfs with lead and shrapnel.


As things started to look really bleak for the Free Dwarfs the doors from the house in the center suddenly slammed open, and our came Palinor!


In his drunken rage he was quickly surrounded by our forces, and Ruzh'ark took his time with the Free Dwarf Commander. Enjoying every moment of the combat, until he decapitated the foe.


A calm once more came over the village as the yard was filled with dead or dying dwarfs. Pride and triumph filled  Ruzh'arks chest. This would surly put him in command, and craved the respect he deserves from the High Council and even Overking Zerkziz himself! The title "Eviscerator of the Halpi Mountains" would be fitting he thought...


..."Ah, well done SERVANTS!" Somehow Zharr'kus the Flayer had made it back to camp during the night. And hurried after his troops to lead the attack on the last of the Free Dwarfs.
Zharr'kus eyes were filled with fire and hate, not even Ruzh'ark dared to meet his glare more than a few seconds before looking away. Now was not the time Ruzh'ark thought. But it would come, soon...


So, this was our last skirmish in our first little campaign for Vanguard. Really enjoyed the system so far, and will surely follow it up with more stories. And as fate would have it, our skirmishes in the Halpi Mountains fits right into the overall narrative of KoW. 3rd Edition has moved the timeline along 10 years form Edge of the Abyss-campaign which saw most of the action between the Free Dwards and Abyssal Dwarfs. The peninsula is now under firm Abyssal Dwarf control and the Abyss is once more on the offensive...

Next up will be an adaptation of the "Ice & Iron Campaign" which just released for Vanguard. We will probably start it with new, smaller war bands of 200gc since with 400gc we were able to leave any wounded characters in camp and more or less always have a fresh and full war band. We also plan to make use of random skill trees for our characters since some felt better than others once we had a few games.



« Last Edit: November 01, 2019, 08:46:55 AM by tjub »

Offline Skullhamma

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Re: Tjubs 15mm blog
« Reply #173 on: November 01, 2019, 08:59:25 AM »
Very nice! Great batrep and superb minis as always!

Offline CookAndrewB

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Re: Tjubs 15mm blog
« Reply #174 on: November 01, 2019, 03:52:54 PM »
Always hated a boss that swooped in and took the credit.

Great report! I thought that stone creature would have a bit more impact on the field.

Offline tjub

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Re: Tjubs 15mm blog
« Reply #175 on: November 01, 2019, 04:41:11 PM »
Great report! I thought that stone creature would have a bit more impact on the field.
Oh, it should! Its a beast, though bad rolling combined with exploding D8 gave an epic moment.  :o

Offline CookAndrewB

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Re: Tjubs 15mm blog
« Reply #176 on: November 01, 2019, 06:00:07 PM »
It is always satisfying to see the big-baddie felled in a moment of superb dice rolling. It gives you one of those Indiana Jones shooting the swordsman moments:


Offline tjub

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Re: Tjubs 15mm blog
« Reply #177 on: November 13, 2019, 05:50:40 AM »
It is always satisfying to see the big-baddie felled in a moment of superb dice rolling. It gives you one of those Indiana Jones shooting the swordsman moments:
Haha, indeed. That was pretty much the exact scene!  lol

Got a bunch of disregarded resin masters, perfect as a sneak peak and for our Vanguard skirmishes. Black Hammer bazooka and smoke/shadow demons, to be used as a Mobile Katsuchan and Gargoyles...



Offline CookAndrewB

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Re: Tjubs 15mm blog
« Reply #178 on: November 13, 2019, 01:58:43 PM »
Those black smoke demons are pretty cool. Reminds me a little bit of the Lost smoke monster thing.

Offline tjub

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Re: Tjubs 15mm blog
« Reply #179 on: December 05, 2019, 12:57:59 PM »
Those black smoke demons are pretty cool. Reminds me a little bit of the Lost smoke monster thing.
Thanks, haven't seen lost... But had the smoke demon from Game of Thrones in mind. :)

Gave the Skeletons/berzerkers an updated paint job.