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Author Topic: Pulp Alley in (of all things) the Pulp Era (updates irregularly)  (Read 17859 times)

Offline warrenpeace

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Re: Pulp Alley in (of all things) the Pulp Era (10-27 games!)
« Reply #15 on: October 28, 2018, 10:18:20 PM »
Freaking fabulous!
Sailors have more fun!

Offline Marine0846

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  • Galactic Brain
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Re: Pulp Alley in (of all things) the Pulp Era (10-27 games!)
« Reply #16 on: October 29, 2018, 01:40:11 PM »
Excellent photos of both games.
The Zeppelin is a thing to behold.
The pics of it are great,
 but it looks much better in person. :-*
An excellent day of gaming was had by all.
Thank you and your wife for hosting.
Semper Fi, Mac

Offline Sinewgrab

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  • Posts: 2907
  • All to all, by my mustard!
Re: Pulp Alley in (of all things) the Pulp Era (10-27 games!)
« Reply #17 on: October 30, 2018, 12:01:29 AM »


Actual end game photo... because of those dirty gangsters...

"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline Sinewgrab

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-4)
« Reply #18 on: November 05, 2018, 02:09:33 AM »
SO, we have been painting away here at the Hobbytat...mainly because I find it relaxing, and currently doing two jobs at work because my somehow 52 year old yet brattish schoolgirl of a coworker decided to walk out when she was told she couldn't just blame her inability to learn her job on me after a year on the job has me stressed beyond all belief...and we are playing Pulp Alley on a regular basis.









And one of the things I am doing is getting figures together for Perilous Island, because that is the next step now that the group knows it likes to play with each other.  I have my Lady Elaine Darrow, but I needed U'Bun'Yu, her loyal maid.  I went with this figure.



And here she is with Lady Elaine...both as heroine and captive.



And here is a group shot.


Offline warrenpeace

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  • Posts: 1497
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-4)
« Reply #19 on: November 05, 2018, 03:17:52 AM »
Excellent! Wish I could join you for a game, but the distance is great. Maybe at the one day convention in Portland.

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-4)
« Reply #20 on: November 05, 2018, 12:53:34 PM »
Fantastic! THANKS for playing and sharing Pulp Alley.  :-*

Wish we could be there.

Offline Sinewgrab

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  • Posts: 2907
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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-4)
« Reply #21 on: November 06, 2018, 03:12:07 AM »
Fantastic! THANKS for playing and sharing Pulp Alley.  :-*

Wish we could be there.

My pleasure - hell I've been pushing your game for what, 5 years now?  That's what you get for creating something special.

Offline Alcide Nikopol

  • Mad Scientist
  • Posts: 508
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-4)
« Reply #22 on: November 08, 2018, 09:47:36 AM »
Great looking project.
A.Nik-

Offline Sinewgrab

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-4)
« Reply #23 on: November 09, 2018, 04:34:34 AM »
So, some time back, I did a little project to make a Pulp Alley league based a little song ( http://leadadventureforum.com/index.php?topic=76863.msg940370#msg940370 ) and I have lately returned to it, as it really made my little black heart go pitter patter.

So this fellow here...



...has been busy making a few monkey creations to add to his menagerie.



And then I got started on choice pieces to use as, well, perilous areas, or plot points, or just color.

Traps...



And jars of Paganga Goo for the upcoming Perilous Island campaign...



A little box...



A power plant, or something.  I added an LED light to a bacta tank, and gave it a new paint job.




A small pillar, and then some good/evil pillars.  No idea where any of these came from, just found them in the stash.




A gong, for those Oriental adventures...



A couple of odd plot points - one's from a Call of Cthulhu figure, and the other I think is actually a DC heroclix called the Brain or somesuch.



And I have zero clue where this came from - but it is resin and very neat, so I made it a mini gazing mirror, or stargate, or whatever.  It's on a 25mm base.



Group shot!!!



Been really cruising along in the painting lately. Feels good.

Great looking project.

Thank you.

Offline Panama

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  • Posts: 343
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-8)
« Reply #24 on: November 09, 2018, 10:39:04 PM »
Lot of wonderful stuff well done :)

Offline Alcide Nikopol

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  • Posts: 508
Re: Pulp Alley in (of all things) the Pulp Era (updated 11-8)
« Reply #25 on: November 11, 2018, 02:35:33 AM »
Lot of wonderful stuff well done :)
+1

Offline Sinewgrab

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
« Reply #26 on: November 23, 2018, 06:58:42 AM »
So, here comes another update!

My wife, bless her heart, changed her mind at the last minute, and instead of having me build a league based on Sky Captain and Polly, wanted her favorite mystery show, Miss Fisher's Mysteries as a league.  So, like any dutiful husband, I did it...even if I had already gotten 4 different models for Polly, two different Sky Captains, and, well, stuff... o_o

Here we have Dot, Miss Fisher, and her ward Jane.



Accompanied by her cohorts and romantic entanglement, in order, Bert, Jack, and Cec.



I also went looking through some of my old figures, and started rebasing some of them, to use as villains and foils for the upcoming campaign.  This is Yogo Junzo, from the Clan Wars minatures game.  I have considered using him as one of the bad guys in Tomb of the Serpent, along with 10 ancient GW Mummies I also rebased...





I also added another crazy model to my League of Skullcrusher Mountain, Egg Foo ( a Heroclix figure - and I think that was his name. Seriously.)



And a Dreamblade (or Horrorclix) figure of a Dr. Chimpanzee...



Some undead dogs - D&D models, I think.  They'll make good random undead for Pulp games.



And a bunch of plot points - strange devices, ancient artifacts, large gemstones (or Perilium, your choice), lost pages (or whole logbooks, who can tell anymore),








And even though this is more 40K than Pulp, I am posting it here, because I love to use it anywhere.  And I will likely resurrect my Cult for Pulp Alley at some point.



And this is why I should not be allowed near eBay when buzzed and complaining that I don't have any Pulp vehicles...



And this is why certain threads ( http://leadadventureforum.com/index.php?topic=58045.0 ) are dangerous to peruse.  While Fram is right - it is a little big - I think it works fine.  I am planning on throwing some paint on the windows and detailing it a bit, maybe even a full workover.



All in all, a good couple weeks work.

Offline Panama

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
« Reply #27 on: November 23, 2018, 05:43:21 PM »
I'd say a wonderful couple of weeks work :)

Offline warrenpeace

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
« Reply #28 on: November 23, 2018, 10:57:36 PM »
Your Phryne Fisher & friends look great, along with the other bits & things. Glad you found her Hispano Suiza. I think that Lockheed Vega looks great. After all, a 28mm figure could hardly stand upright inside that fuselage. And you're right about the windows needing paint.

Offline marianas_gamer

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Re: Pulp Alley in (of all things) the Pulp Era (updated 11-22)
« Reply #29 on: November 23, 2018, 11:52:23 PM »
Nice continuing project. Everything integrates very well. I particularly like the bear traps. I haven't seen them previously. Totally get that painting is a de-stressing activity after work and the need to stay away from eBay after a few cocktails! lol
Lon
Got to kick at the darkness till it bleeds daylight.