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Author Topic: Fantasy worlds of AWu  (Read 7206 times)

Offline Munindk

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Re: Fantasy worlds of AWu
« Reply #30 on: May 10, 2019, 10:19:46 AM »
The inn is looking good, is it too late to ask for removable roofs and playable interiors? :p

Offline AWu

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Re: Fantasy worlds of AWu
« Reply #31 on: May 11, 2019, 01:12:34 AM »
It started live as very random set of walls during terrain building meet up to build middle eastern village and strangely grow so by curse of lacking proper planned superstructure its completely unsuitable for interiors  lol

And this is quite good as I will finish it despite loosing steam. I would never finish interior at this state :)

Offline sir_shvantselot

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Re: Fantasy worlds of AWu
« Reply #32 on: May 11, 2019, 10:18:17 PM »
The inn is fantastic and the mushroom troll looks good too. Are they any good actually at underworlds or too gimmicky?

Offline AWu

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Re: Fantasy worlds of AWu
« Reply #33 on: May 13, 2019, 01:24:50 PM »
Played him only twice vs Khorne Garruk dudes and he was insanely good. Rest of the team is fodder for the enemy to score glory quite easily (Mushroom and Squidgeon managed to kill Arnulf-two wounds Khorne weakling, once each but this was not part of the strategy really).

He is very good but single minded :)
Strangely he is not often at high position at larger tournaments - this mean that Stormsires (top dog) and some of the rest have good strategies to deal with him or its easier for the less offensive teams than Khorne dudes- they are fun but seriously lack options (first game he tried to kill the Mollog and failed and was wiped out in turn 2, second game I played badly and he killed off my critters and in the endgame it was who roll better Mollog attack or Garruk Def).

Mollog was surprisingly fun to play (and I normal prefer complicated combination plays like Skaven and Skellies)
It was simple joy of smashing things and going after running victims lol
I recommend him, will play more, not gimmicky at all, could be said to simplistic but you have to plan well as loosing Mollog in first two turns means you probably lost a game  :>
« Last Edit: May 13, 2019, 01:26:46 PM by AWu »

Offline AWu

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Re: Fantasy worlds of AWu
« Reply #34 on: May 27, 2019, 03:08:42 PM »


I like Underworlds as a game a lot.
But even more i love how cool small strange painting project each warband  create..
(Would I paint Silly Troll with tinea problems that grow and live or SIgmarines - soon to come.. or treeelves really.. I dont think so)

Offline AWu

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Re: Fantasy worlds of AWu
« Reply #35 on: July 25, 2019, 12:25:43 AM »
This time a battle report
I was tempted to try Burrows and badgers and it was a blast.

So I've been recently tempted by beautiful miniatures and great tournament report by Lovejoy (who is in fact game author ) to try Burrows and Badgers - a game of anthropomorphic animals.
I was a bit skeptic at first but pretty and well painted miniature ca lure me to many traps  (and I liked Mouseguard :)
Before I order any miniatures I've decided to try the game with proxies.
So I raised a small Skaven Warband that served me well in Underoworlds + one added mice  works great in B&B assuming that Skritch (who is The greatest Yess Yess remember?) will be larger kind of rat.  I  added one mice with a bow to fill the roster (random skaven from Mordheim I've bought pre painted  many years ago and never bothered to do anything with him - Fun fact Skritch will be my Assassin adept in Mordheim too so that small dude after rebasing and repainting/rebuild will find a way to Mordhaim again)

So we have Team Rat consisting of Leader Brown Rat with Halberd (pole arm) heavy armor and Feint skill, Black (smaller kind) rat with halberd, pair of rats with double hand weapons, rat with weapon and shield and one mouse with a bow.
At the other side of the table Team Prox mustered..

Mollog is a Massive Badger with Two handed sword and Zweihander skill (Tough and powerful killing machine) and the bad case of tinea, His sidekick is Otterbestman (larger beast the size of my Leader brown rat) with twohander and heavy armor, pair of GoblinMice have only bows and bat is armed with hand weapon, band is complemented by this rabid Shrew (those teeth counts as two handed weapons. two hand weapons

The Scenario was Recover the Paychest (I have older version of rules so the name could change in the Osprey book - I will buy it for sure as i gathered watching the youtube revievs   ;) that the rules improved). Both team had to dig for hidden chest with treasure of some unit destroyed in the previous war hidden somewhere along the  huts on the center line..

The game started slowly but my shieldrat could feel cold glimpse of inevitable since turn 1!

Every model rushed forward, the sneaky bat managed to search rightmost hut but to no avail (that happened to by only attempt made during the game as things escalated quickly)
Combat was started by Otter and shieldrat, but they were mainly inefficient (due to armor and shield).  It is quite nice interaction of shields - which give bonus to defense roll so its easier to awoid the damage and heavy armor -which grants tough 2 skill ( that means each time character takes damage it is lowered by 2 points).
Then the BadgerTroll joined the fray and BUM, one swing of that giant double handed club and the shieldrat was smashed into the cobblestones..

Combat itself is also  very elegant.
Its opposed roll of Strike die ( D10+2 for the Badger) vs  Block skill (D4 on my rat +2 bonus from a shield)   Most definitely not a fair combat..
 What could save the rat was a Miracle - when you rol natural maximum on any dice test the test get +7 luck bonus.. That gives larger chance for a bonus to smaller animals with lover types of dice - cool heroic narrative can be made here.
But my rat rolled 1 on his D4 so the end test result was 1 (+2 for a shield but -1 for multi model combat as  he was in base to base with Otterbeastman  and then -1 for wound penalty as he was lightly wounded by the Otter earlier).
The furry (well fungy) monster rolled 9+2 for zweihander 1 to 11 = 10 points of damage and then + 3 for his uncanny strength...  That was 13 damage..
Each critter have 16 damages with 4th, 8th, 12th and 15th point taken result in penalty to every roll made after suffering them.. Rat  had 4 damage from Otter charge so he went down with one strike of the Badger..(was squished like that Frog Mollog model is carrying.. :(

The rest of my team was furious about poor critter demise and prepared next turn charges!
Then some arrows were exchanged and my humble bow mouse put an arrow into the Badger wounding him lightly..
- Game uses alternate activation method so I was shooting BadgerTroll after he killed my shieldrat.
Then Goblinmice hit my bowmouse with some light hits in response.
Then my leader and his henchmen charged into the fray but failed to do serious damage to the Otter.
The turn ended with the bat failing in searching the building and mu last rat catching him off guard and wounding.

Next turn my leader managed to put halberd inside the dent of Otters heavy armor and put him down but just after my two smaller rats wounded him lightly each but not before himself being wounded by stubborn Otter.. The giant Badger swung his mace but my rat rolled 4 so he scored +7 luck bonus and dodged the mighty blow. Then shrew charged but failed to wound my Halberd rat. Bat ineffectually fought the Ratty and in response was slightly hit again accumulating more than 8 damage and putting him on -2 disadvantage to any tests.

But Unfortunately Badger won the initiative and swing again at my leader.. and again it was 1 for me..
To 10 - bastard got Lucky bonus so final test was 1 to 19.. 18 +2 damage OUCH!
Skritch has fallen, and then was stomped into the dirt..
rest of the combats were non decisive but the bat got one more wound and some arrows hit the target.

Then things went further south. Dual wielding rat run forward to kill finish one of the BowMice/Goblins (and avoid the Badger) but managed only to wound him.
Halberd rat miraculously survived two Troll attacks with rolling 4 and getting +7 but finally meet his demise. Fortunately my band morale was strong and I did not run away then because..

Then Mollog team made a mistake. Instead of atacking bat run away to search another terrain for a paychest (and don't be slaughtered - what could inevitably happen this turn) provoking disengagement strike. It was risky buy not that risky.. 50/50 chance and he was hit and hit to death..


Unintentionally the bat move freed my dual wielding rat to activate and charge seriously wounded bow-mouse-goblin.. He did and he scored the second kill that round and the final kill of the game.. Now the Prox team too was at 50% down and needed to test for morale.
It had the advantage.
Morale is a roll off too.
Suffering team leader fortitude (d8 for Otter) vs the team forcing the roll leader Presence.. (as my leader was down my second  highest presence was only d6).
So the rats had to test D10 ( Badger presence) vs d6 ( rat fortitude) and prevailed..
But Badger-troll D8 was a failure against Rats d6 presence..

My guess is that after two kills straight in a row, just few seconds apart
.. my murdery rat had to strike fear even in badgers.
Flurry of  whiskers and knives was just to much.. and Team prox fled the battle field leaving the Paychest to the Team Rat.. Yaay!

I liked the rules very much. There was some numbers but they were quite easy to chew. Simple additions and subtractions. Game flown very well and was quite exciting. Will play again for sure. And I want to try the campaign. ANd I have to try playing with fate points.

And I most definitely will order my two bands of the actual animals (rats are kinda ok but the Prox team was a disgrace) firs thing after returning from vacations..

Story if from my blog but I pasted it fully apart obscure joke gif :)
https://waristheh-word.blogspot.com/2019/07/burrows-and-badgers-test-game-and-some.html
« Last Edit: July 25, 2019, 12:30:17 AM by AWu »

Offline Knightofspades

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  • Posts: 507
Re: Fantasy worlds of AWu
« Reply #36 on: July 26, 2019, 01:02:04 PM »
Cool battle report. That table and miniatures looks good!

Offline AWu

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Re: Fantasy worlds of AWu
« Reply #37 on: September 01, 2019, 10:59:17 PM »
Hopefully next one will be with actual Oathsworn Animals as Ive ordered bunch for two bands

But now for something completely different.

Treasure tokens in 1 hour work

Made from Rendra cobblestone bases (this is real time saver here) and some random bits and part of the Kinder Surprize toy (I wasn't sure what was the source of the palantir bit but my friend recognized it :)


And finished


ANd finished


Offline Suber

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Re: Fantasy worlds of AWu
« Reply #38 on: September 02, 2019, 05:01:35 PM »
Pretty cool :)

Offline M.P.

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    • Barbaric Frontier
Re: Fantasy worlds of AWu
« Reply #39 on: September 02, 2019, 11:09:05 PM »
Those counters look awesome :).
My roleplaying/wargaming blog: barbaricfrontier.blogspot.com

Offline AWu

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Re: Fantasy worlds of AWu
« Reply #40 on: September 03, 2019, 03:17:01 PM »
Thanks guys. It was really fun and simple to do.
Now harder part.. To make some Special Treasures special :)
(And to make playable second warband as gut tells me my gaming buddies wont make anything playable till Friday :P
I need to make bases ad put base colors on at least 3 thugs/thieves)
« Last Edit: September 03, 2019, 03:19:21 PM by AWu »