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Colonial, using Principles of War rules

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Phil Portway:
PoW are a set of rules I started playing in the late nineties, since then there has been a rewrite (2003), and although there are quite a few changes, they changes seem to be for better. Monday saw Dave break out his Colonial armies, Zulus vs British.


Although the British were on hidden movement as the the Zulus, in Colonial games the European Armies are assumed to be out scouted  and only the native army get the hidden movement and dummy bases (dependent on quality of commander).

The armies and set up:

Zulu- 4 Brigades, all with good commanders



The British - 4 Brigades, 2 poor and 2 Average Commanders



Turn 2 Hidden Movement
British


Zulu - one base is out of shot to the right.


Spotting was dire, but one British unit got spotted


Turn 4 -British vanguard staring to deploy.




Turn 5 - Another British Base was spotted and deploys


Turn 6 - Zulu Brigade is spotted.


 The British Right Column was spotted and deploys


One of the Zulu "horns" is about to make their move!


Turn 7 - The British Right column starts to deploy.


The Zulu Left horn starts to charge in!


British right, Artillery fires and misses


The melee was a draw. One Zulu unit Retires shaken, on becomes shaken and Brits stand firm.


The Zulu right horn begins it's charges towards the mounted infantry.


End of turn 8


We were just starting to run out of time, but the rules cause a lot of tension due to the hidden movement. Dave had not played the rules for about 12 years and it was only my second game in  as many years.

But still a good set of Colonial rules when played properly, from game/ scenery set up to deployment and objectives which force opponents towards their goal and not just Laager up and blow the natives away.

john Hollyoak:
Great stuff. Thank you for keeping the PoW flag flying. Movement based do add a nice bit of fog. Most of the time you can guess what is on the base and which are dummies, but every so often you get a curve ball.
John

Phil Portway:

--- Quote from: john Hollyoak on October 11, 2018, 10:43:00 PM ---Great stuff. Thank you for keeping the PoW flag flying. Movement based do add a nice bit of fog. Most of the time you can guess what is on the base and which are dummies, but every so often you get a curve ball.
John

--- End quote ---

We will be finishing this one off next month, will post an update!
We have used them three times over the past month, Franco/ Prussian 10mm, ACW 15mm and this one. Will be getting out my 6mm Sudan in the near future too!

Desert Rat:
Thanks for the post. Brings back load of good memories. I used to play it loads "back in the day", mostly colonial, WWI and renaissance.
Unfortunately I sold off almost all my PoW armies. Only a handfull of armies left, mostly WIP.
Looks like a good game was had anyway. The regular player doesn't get movement bases against a native army, right ?

john Hollyoak:
Desert Rat - you are correct, regular armies do not use movement bases when facing irregular armies.
John

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