PoW are a set of rules I started playing in the late nineties, since then there has been a rewrite (2003), and although there are quite a few changes, they changes seem to be for better. Monday saw Dave break out his Colonial armies, Zulus vs British.
Although the British were on hidden movement as the the Zulus, in Colonial games the European Armies are assumed to be out scouted and only the native army get the hidden movement and dummy bases (dependent on quality of commander).
The armies and set up:
Zulu- 4 Brigades, all with good commanders
The British - 4 Brigades, 2 poor and 2 Average Commanders
Turn 2 Hidden Movement
British
Zulu - one base is out of shot to the right.
Spotting was dire, but one British unit got spotted
Turn 4 -British vanguard staring to deploy.
Turn 5 - Another British Base was spotted and deploys
Turn 6 - Zulu Brigade is spotted.
The British Right Column was spotted and deploys
One of the Zulu "horns" is about to make their move!
Turn 7 - The British Right column starts to deploy.
The Zulu Left horn starts to charge in!
British right, Artillery fires and misses
The melee was a draw. One Zulu unit Retires shaken, on becomes shaken and Brits stand firm.
The Zulu right horn begins it's charges towards the mounted infantry.
End of turn 8
We were just starting to run out of time, but the rules cause a lot of tension due to the hidden movement. Dave had not played the rules for about 12 years and it was only my second game in as many years.
But still a good set of Colonial rules when played properly, from game/ scenery set up to deployment and objectives which force opponents towards their goal and not just Laager up and blow the natives away.