Forum > Medieval Adventures

Barons’ War 1264-67: UD 7/11 Retinue for Lions Rampant

(1/50) > >>

Silent Invader:
Thread Index:

P.14 Village rebuild & plans re FFOL: Bigger Battles
P.16 Retinue for Lions Rampant



Am starting a new project that if it goes to plan will comprise a ‘local’ campaign of sorts notionally set during the 2nd Barons War. I’m using Crusader Miniatures (Later Crusaders Range) and will probably also get some Curteys in due course. I’m testing rules at the mo, which are a relatively light modification to the recently launched Fistful of Lead: Galactic Heroes (the major mod is to create a Close Combat table, which gives a hack and slash feel while allowing for different calibre, equipment and weapons of troops).

The test game that follows was a lot of fun. I played it solo, with each Force being optimised to their hand of cards. Both Forces and the two sides of the table were the same, so both were equally placed. The table was slightly smaller than 3’ by 3’.

Each force comprised:

Amounted Knight with foot alternate
A serjeant with two-handed axe
Two spearmen
Two crossbows



The background to the game is a longstanding territorial dispute between two Knights, and they both arrive at the boundary between their respective hamlets with the intent of resolving the matter once and for all.



Both sides start by moving their crossbows up the flanks and then closing the gap between their opposing lines.



The field then breaks into scattered melees with the Yellow Knight being quickly unseated.





But the Red Knight was also promptly on the ground, a crossbow bolt having taken out his mount.



Much hacking, slashing, twisting, twirling, feinting and dodging followed with the advantage shifting from side to side.





A further attempt to shoot down the Red Knight was indecisive:





Both sides remained dogged but the Red Knight began to accumulate Shock.



With the Red’s only loaded archer caught in Close Combat, their inability to loose a bolt became critical.



With the Yellow crossbows having stalled the Red serjeant, the Red Knight fought alone:



The Red Knight managed to kill the Yellow spearman but accumulating Shock, Wounds and being Prone were taking a toll.





The game ended on the last card of Turn 5, as the Yellow Knight chose the best of two dice rolls to deliver the third and final wound to Red.




The next test of the rules will be with larger forces.

Elk101:
Great looking figures.

OSHIROmodels:
A splendid outing  :)

Malamute:
Great stuff. Looking forward to our Barons Wars games next year... ;)

Malamute:

--- Quote from: Humakt on November 01, 2018, 02:51:26 PM ---Yeah, lovely looking game.

What I'd like to know, from others as well, is how much of a game there is with so few figures on each side.

Because I really don't see it.


 They run at each other and...well, that's the total sum of the game.



Sorry, personally, I don't see it.

 Am I the only one to feel like I do?

Nope, I'm just not getting these 'half-dozen a side' games. It works better with gun games because there's more tactics and stealth as players try to use terrain to get the drop on the other side. But when the technological level of the game is bits of sharp metal then the only way an outcome will be achieved is by melee, so there's nothing else to do except rush in and get on with it. And with so few figures that's about it - there's no enough for the game to develop.

Ho hum.

--- End quote ---

Totally disagree with you :)

Silent Invader the author of this thread provided the following game a couple of weeks ago:

http://leadadventureforum.com/index.php?topic=112353.0

Involving small bands of knight and followers fighting over the hand of a fair maiden.

It was the best game I have played in a long time. Lots of fun knowing with only a handful of figures you had to exercise caution or throw it to the wind. Each game went down to the wire and was very exciting. These games are usually scenario driven which gives you reasons to act in a certain way. Throw in missile fire from crossbows etc and you have lots of thrills.

 You are also investing in each figure as an individual character for whom it matters if he survives or dies in the game. Was he shot by arrow or felled by an axe? The game can take on a cinematic feel.

I can't say the same for a large game lining up row upon row of nameless figures. Then spending hours moving them into position for it then to come down to the inevitable massive dice rolling fest that will follow.

Big games, Nah not for me, boring as Hell. ;) :)

Oh and if your En Guarde game was as described perhaps its not the size of the game but the lack of a decent well thought out and constructed scenario that is to blame no the lack of hundreds of figures.  :)

Navigation

[0] Message Index

[#] Next page

Go to full version