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Author Topic: Colonial rules recommendations  (Read 4378 times)

Offline miltiades

  • Mad Scientist
  • Posts: 534
Re: Colonial rules recommendations
« Reply #15 on: November 20, 2018, 12:18:53 PM »
A set of Rules is above all a matter of taste. I can't say: 'this is the best ruleset for this period. It depends on the player.  Some players want to play fast, some others want a more detailed set...  I  prefer "The Men Who Would Be Kings" because it is simple, realistic [more or less] and it gives very funny games in a reasonable time. I also tried Victorian Steel for some time. It is very realistic as a representation of the period, but it proved too complex for my taste. Yes, I think I belong to those guys who love to play with "the men who would be kings"

Offline BillK

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Re: Colonial rules recommendations
« Reply #16 on: November 20, 2018, 05:44:56 PM »
The Sword and The Flame.

Offline warrenpeace

  • Mastermind
  • Posts: 1497
Re: Colonial rules recommendations
« Reply #17 on: November 21, 2018, 04:14:39 PM »
What die size does The Men Who Would Be Kings use to resolve fire combat? Die size for Melee? Is movement distance a fixed rate for each type of unit? Or is movement distance somewhat random, as with the movement dice thrown in TSATF?

I ask because I've liked the d10 or d20 used for firing in TSATF for more than a decade & a half, and consider d6 inadequate to account for varied firing quality & target cover/conditions. I don't like the way so many modern rules use only d6.
Sailors have more fun!

Offline fred

  • Galactic Brain
  • Posts: 4360
    • Miniature Gaming
Re: Colonial rules recommendations
« Reply #18 on: November 21, 2018, 07:16:59 PM »
TMWWBK is all d6 based. You role 1 dice per figure (generally) for shooting and melee

You have to activate to move, so movement isn't certain. IIRC running is a random amount of extra movement. Too long since I've played.

Offline warrenpeace

  • Mastermind
  • Posts: 1497
Re: Colonial rules recommendations
« Reply #19 on: November 22, 2018, 01:31:47 PM »
Thanks, fred!

Offline guitarheroandy

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Re: Colonial rules recommendations
« Reply #20 on: November 22, 2018, 04:45:53 PM »
TMWWBK is my go-to set. But I am biased because I was one of the play testers!
It is a very cinematic rule set, so quite 'Hollywood', but it does give balanced games when you get the scenario right. The unit activation mechanic is good and the various upgrades/downgrades let you customise forces to any theatre very easily. It's a ruleset that rewards player interaction with it; that is, the basic rules work really well, but what you put into it by customising the forces to suit your given theatre and the way you design your own scenarios is what makes it work so well.
If I wasn't playing TMWWBK I'd be playing Triumph and Tragedy. That's a great set too!

Offline TheMarquis

  • Bookworm
  • Posts: 74
Re: Colonial rules recommendations
« Reply #21 on: November 22, 2018, 11:22:36 PM »
A few recommendations for Triumph and Tragedy!

Is it still commercially available?

Offline Lord Raglan

  • Scatterbrained Genius
  • Posts: 3163
  • Abergavenny
Re: Colonial rules recommendations
« Reply #22 on: November 23, 2018, 08:41:52 AM »
A few recommendations for Triumph and Tragedy!

Is it still commercially available?

Empress Miniatures dude

Offline TheMarquis

  • Bookworm
  • Posts: 74
Re: Colonial rules recommendations
« Reply #23 on: November 23, 2018, 10:00:57 AM »
Cheers

Offline HerbyF

  • Mastermind
  • Posts: 1981
  • Why fear nightmares when you can be one
Re: Colonial rules recommendations
« Reply #24 on: November 24, 2018, 08:16:28 AM »
I have to put my vote in for "The Sword and The Flame". Been playing them since they were first out. Have enjoyed every game I have played.
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Offline Timmo

  • Bookworm
  • Posts: 62
Re: Colonial rules recommendations
« Reply #25 on: November 24, 2018, 09:26:39 PM »
Timmo, could you let me know what Special that was. I have most but can't seem to find these rules. Probably the one ( or two) I'm still missing.

Hi Willie,

Yes – sorry I should have noted it. December/Christmas 2008. There's also an El Teb scenario to complement the rules in the same issue.

Offline JBaumal

  • Mad Scientist
  • Posts: 743
Re: Colonial rules recommendations
« Reply #26 on: November 25, 2018, 05:59:55 AM »
Another vote for TSATF, The Sword And The Flame. My go to rules set.
They are fun, fast, and easily adaptable to different theatres and campaigns.

http://www.sergeants3.com/



Offline Arundel

  • Mastermind
  • Posts: 1221
  • Galloping Outward Into the Weather!
Re: Colonial rules recommendations
« Reply #27 on: November 25, 2018, 02:10:12 PM »
Now you, sir, are a gamer after my own heart. (I think it's the choice of refreshments that did it...  lol)

Offline warrenpeace

  • Mastermind
  • Posts: 1497
Re: Colonial rules recommendations
« Reply #28 on: November 26, 2018, 04:12:20 AM »
TSATF is great. Love that the basic engine is flexible enough to handle a lot of modification.

Offline NurgleHH

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Re: Colonial rules recommendations
« Reply #29 on: November 26, 2018, 08:48:02 AM »
A few recommendations for Triumph and Tragedy!

Is it still commercially available?
Send a request to Driscoles here in the Forum, he is the publisher. I talked to him some weeks ago and he is still in it. Maybe he has copies for sale.
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

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