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Author Topic: [Pulp Alley Battle Report] G.I. Joe: The jungle abduction  (Read 1559 times)

Offline Katsuhiko JiNNai

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[Pulp Alley Battle Report] G.I. Joe: The jungle abduction
« on: December 05, 2018, 09:53:37 PM »
 Yesterday I played a Pulp Alley game with my gi joe miniatures. I was the Cobra player while my friend used Gi Joes. This will be the first scenario of a campaign of five scenarios.

Background:
"Cobra plans to kidnap a famous archaelogist, Professor Werner Von Croy,  for unknown reasons.  The Joes head to the doctor's last archaeological expedition, deep in the congo jungle. It turns out Cobra is already there and attack the Joes."
 
Overview of the board and deployment of the leagues:






Major plot point: the archaeologist Professor Werner Von Croy

 
Minor plot points: The assistant Marie Blanche and Banga, the extreme peril native guide/guard


Minor plot point: an ancient relic


Minor plot point: african native


Minor plot point: monkey with jar and a snake as an extreme peril


Perilious area: Panther


Perilious area: Quicksand


The Leagues:



G.I. Joe Team 16 slots
Perk (5): Mastermind, Company of Heroes, Daredevil adventurers

Leader (0): Scarlett
H d8 B 3d6 S 3d8 D 2d8 M 2d6 F 4d8 C 3d6
Abilities: Savvy, Marksman
Weapon kit: Pistol

Sidekick (3): Snake Eyes
H d8 B 3d8 S 3d8 D 2d6 M 3d8 F 2d6 C 2d6
Abilities: Quick-Strike, Indomitable
Weapon kit: Submachine Gun

Ally (2): Stalker

H d6 B 1d6 S 2d6 D 2d6 M 1d6 F 1d6 C 1d6
Abilities: Winged, Weapon kit: Submachine Gun

Ally (2): Breaker
H d6 B 1d6 S 1d6 D 2d6 M 1d6 F 1d6 C 2d6
Abilities: Plan, Weapon kit: Submachine Gun

Ally (2): Flash
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Abilities: Marksman, Weapon kit: Rifle

Ally (2): Grunt
H d6 B 2d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Brute, Weapon kit: Submachine Gun

Models: 6



COBRA Command 16 slots
Perks (7): Mastermind, Company of Heroes, Daredevil adventures, Greater Purpose.

Leader (0): Baroness
H d8 B 3d6 S 4d8 D 3d8 M 3d6 F 4d8 C 4d6
Abilities: Veteran, Deductive
Weapon Kit: Pistol

Sidekick (3): Firefly
H d8 B 4d6 S 4d8 D 3d8 M 4d6 F 3d8 C 3d6
Abilities: Burst fire, Crafty
Weapon Kit: Submachine gun

Ally (2): Scarface
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman
Weapon Kit: Submachine gun

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun

Models: 13

The Cobra have the iniatitive and move towards the minor plot points.
Firefly move, avoid Barga the estreme peril and try to win the Marie Blanche minor plot point but fail. Then the Baroness combine the efforts and finally take it.
Marie Blanche: "Who are you, and what are you looking? This is just an archaeological expedition, we have nothing of value for you." 😥
Baroness: "Don't speak for us, girlie! We will decide if your research has any value for the cobra cause!" 😈


The Cobra Troopers and Scarface move toward the major plot point.


Stalker flies with his JUMP pack behind an ancient pillar with statue.
Stalker: "Don't be afraid, professor! We are the G.I. Joes and we are here to protect you!" 😉


Scarlett win the african native minor plot point.
Scarlett: (speaking in native language) <<"Hi, this place is not secure, a terrorist group is trying to kidnap a professor, please, for your security, come back to your home">>
African Native: <<"Thank you, good red woman, but this is my jungle, and I know it well, I could protect myself">> 😏


Snake Eyes try to avoid the snake extreme peril, but fail. At least he is not injured.
Snake Eyes: "..."


Stalker shot to some cobra troopers, he defeat one trooper but he is down.
Stalker: "Damn! The aim of these blueshirt guys is improved!" 😣


Scarlett move and win the major plot point, but she is hitten from Firefly and the Baroness and she is down, losing her african native plot point and professor major plot point. During the harsh shooting, the two cobra trooper gangs are defeated and Scarface is down (and will not recover) and both Firefly and the Baroness are injured too, but grunt, flash and breaker are down, while snake eyes win the monkey minor plot point.
The Baroness: "Ahahaha! A nice shot for COBRA!" 😈


Fortunatelly all the joes recovery from the attack and are again ready to fight. Scarlett win again the major plot point, while the other joes shoot to Firefly and the Baroness. Firefly is down and will not recover, while the Barones could dodge all the shots.
Flash: "The dark lady is like a eel that slides between the projectiles!"
The Baroness: "You could have defeated my subordinates, but I will not fail my mission!" 😡


The Baroness try to win the african native minor plot point but she fails.
African native: <<"I don't trust you, you are a bad woman!">> 😠
Stalker: "Seem he know you well, Baroness!" 😏
The Baroness: "Oh shut up! Both of you!" 😡


just alone, the Baroness can't avoid all the attacks of the joes and she is finally defeated by the shooting of Snake Eyes, losing her minor plot point.
The Baroness: "Ouch! I failed! Cobra Commander will not be pleased..." 😭


The Joes get 4 victory points from the major plot point and minor plot point in their hands. The Cobra has no victory points because no plot points are collected. The Joes won. Yo Joe! 😁

Offline Marine0846

  • Supporting Adventurer
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  • Posts: 6608
Re: [Pulp Alley Battle Report] G.I. Joe: The jungle abduction
« Reply #1 on: December 05, 2018, 09:58:11 PM »
Great battle report.
Look forward to the next scenario.
Semper Fi, Mac

Offline Muzfish4

  • Mad Scientist
  • Posts: 997
Re: [Pulp Alley Battle Report] G.I. Joe: The jungle abduction
« Reply #2 on: December 05, 2018, 10:57:10 PM »
Great report very well photographed - thanks for posting.

Offline Arundel

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  • Posts: 1221
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Re: [Pulp Alley Battle Report] G.I. Joe: The jungle abduction
« Reply #3 on: December 06, 2018, 02:44:25 PM »
The truth is I haven't thought about GI Joes for a few years now. After these reports of yours that has changed, I can tell you. Beautiful table, beautiful minis, effective plot points and fun scenario all wrapped up in excellent reporting. You've raised the bar high, my friend! Very interesting that you use leagues of 16 slots - such a fun alternative and one that, dumb and literal as I am, I'd never thought of. Hmmm...


Offline Katsuhiko JiNNai

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Re: [Pulp Alley Battle Report] G.I. Joe: The jungle abduction
« Reply #4 on: December 06, 2018, 03:03:38 PM »
The truth is I haven't thought about GI Joes for a few years now. After these reports of yours that has changed, I can tell you. Beautiful table, beautiful minis, effective plot points and fun scenario all wrapped up in excellent reporting. You've raised the bar high, my friend! Very interesting that you use leagues of 16 slots - such a fun alternative and one that, dumb and literal as I am, I'd never thought of. Hmmm...

Nice to know I evoked in you nostalgic memories about the gi joes (cartoon and action figures) :)
We did not deployed colonel hawk and cobra commander in this scenario, then the mastermind perk seemed appropriate :D
Next time I think I we will use Major Bludd and Duke as field commanders ;)

Online Easy E

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  • Posts: 1930
  • Just some guy who does stuff
    • Blood and Spectacles
Re: [Pulp Alley Battle Report] G.I. Joe: The jungle abduction
« Reply #5 on: December 12, 2018, 12:35:25 AM »
Is it wrong that I read the dialogue in the show's voices? 

I love these G.I. Joe games! 
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