400 points.
I opted for only 2 commanders, as my army was mostly Heavy Foot.
Crusaders were 3 Knight units, one of which was Holy Order, Six spear armed Heavy Foot, one of which was Holy Order, 3 Crossbow armed Medium Foot and a camp, which gave me 13 dice in the bag (one for each unit). My Crusader army was not available so I proxied Normans and WotR troops.
Paul opted for 3 Commanders, Six Cavalry units, Four Spear armed foot, one Light Horse, one Skirmish unit and a camp, which also gave Paul 13 dice in the bag!
Set Up: I "out scouted" Paul even with his LH extra. I used 6 scouting dice from my Pool of dice and Paul used 1 dice only.
The Arab set up
The Crusader set up
Turn 1- Both sides move up
Turn 2 - Both sides move up cautiously, except some Undrilled Knights on my Left flank, with which I placed 2 d6 with so they could reach the Arab Cavalry and it worked due to terrible dice for Paul and rather excellent dice for Me!
Casualties end of turn 2
Turn 3 - A clash of Heavy foot in the center, although My Crossbows looked very shakey as the took 2 kills from the arab Impact Medium Foot. My General was willing them to stand!
More manoeuvering on both flanks!
My Crossbows on the right flank took out a unit of LH
Casualties turn 3
Turn 4 - I got six dice from the bag to Paul's one, so I could now get the knights to charge, on both flanks!
The Norman Heavy foot had some great combat dice and took out an Arab Heavy Foot Unit
Casualties turn 4. Arab Casualty points are building
Turn 5 - Crusader Crossbows on Left flank take out Arab Archers, and the Crossbows give way and are destroyed in the center.
Crusader Crossbows take out Arab Archers.
Casualties turn 5. Arabs, one more unit would cause an army test!
Crusaders
Turn 6- Holy Order Knights see off a Arab Medium Cavalry unit
The Crusaders are now on either flank, and end of the game.
Casualties turn 6- Arab, 19 points destroyed
Crusaders, 3 points
A resounding victory to the Crusaders and Outremer is once again safe......... for now!