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Q: where is the threshold between "gaming" and "scale modeling"?
Q: does too much realistic detail detract from the "gaming" models?
The best advice I can give is to look at the proportions artists try to work to, normally somewhere 7-8 heads tall which means the head should fit into the height of the figure 7 to 8 times including the head itself. I think the majority of miniatures are more probably around 6 heads at best.
the other six two an in a top hat. Still technically 28mm figures But then some would argue they're not.
Even scale model manufacturers fudge scale with everything from kit on the deck plates of vehicles to the actual scale of the crew that goes with the vehicle.That's why you can spot one manufacturer from another. If they didn't every kit would be identical and they are simply not.
While I understand it's frustrating that some manufacturers ( especially crowd funded projects) can be vague on the actual height of the figure .They're artistic interpretations not scale representations so it remains subjective ranther than an absolute. Unless the product is being marketed as compatible with another companies product. In short . If its to be picked up for play then its off in some way. If its not off in some way its just for display.
I think you're right about six heads - but aren't those more 'realistic' proportions for most people rather than the ideal seven to eight? If I remember aright, most people are about six heads tall.
I always thought that 'to the eye' was to deal with the difference between bare head and say shako.Do manufacturers use a standard size dolly, so that their figures across their range are equally tall / proportioned?