Forum > SuperHero Adventures
SMF stats for TMNT?
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Munindk:
I just picked up a cheap copy of the Shadows of the past boardgame and I want to use the minis for SMF :)
A straight up build could be Leo as a wildcard, Donnie as a mastermind, brawler for Mikey and brick for Ralph.
Another way to go could be 4 street level archetypes turtles vs regular archetype Shredder and some Foot clan street level henchmen.
How would you stat out the turtles?
The Angry Piper:
I did it like so: Aside from the weapons they favor, the turtles aren’t much different. The easy way to build them for SMF is to make them all the same.
All Turtles: (Brawler) Major: Scrapper; Minor: Armor, Super Agility
Of course, that’s not much fun. The other way I would do it is to make them all Wild Cards. Yes, I know that is against the “two wild cards per team” rule, but who really gives a shit? In this case the turtles would lose the Scrapper power (which is one of the best major powers in the game, IMHO), but would gain powers that would represent their personalities; in other words, make them different from each other in tangible ways. All of them are turtles who can kick ass, but they fill certain roles within the group: Leonardo is the leader, Donatello is the brain, Michelangelo is the clown, and Raphael is the hothead.
Leonardo: (Wild Card) Minor: Armor, Melee Specialist, Super Agility, Enhance
Donatello: (Wild Card) Minor: Armor, Melee Specialist, Super Agility, Savant
Michelangelo: (Wild Card) Minor: Armor, Melee Specialist, Super Agility, Clever
Raphael: (Wild Card) Minor: Armor, Melee Specialist, Super Agility, Rage
(I couldn’t really think of a fourth minor power that would “define” Michelangelo, so I chose the “Clever” Boost purely for the team initiative bonus, since the turtles are rarely caught flat-footed). Mike has a tendency to ride around on a skateboard, so I guess you could substitute the “Fast” Boost instead, which would increase his movement by 4″.)
Full post here: http://angrypiper.com/?p=1919
Munindk:
Its an interesting point that the turtles are all so similar that different archetypes might not make sense.
While I like your solution a lot, I'm thinking that SMF might not be a good fit for TMNT after all.
Ultravanillasmurf:
Well there is always: http://www.crooked-dice.co.uk/wp/product/7tv2-programme-guide-teenage-mutant-ninja-turtles-pdf/
Munindk:
I have see the 7TV TMNT stuff but I dont know much about 7TV. Is it coop, players vs overlord or skirmish?
I've pickup up Tribal + Brutal (and Medieval, there was a sale) as the first demo game of Brutal featured the Turtles.
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