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I think this is 3.0.History of Necro:1990ish- Confrontation released as white dwarf rules split over a couple of issues. These introduced Necromunda as a setting and the house gangs etc.1995: Necromunda Boxed game.2000's: Necromunda and specialists games era sees old sculpts replaced with those only available direct. Rulebooks given revamp and made available as free downloads as 'living rulebooks'.
2017: Years after the death of the specialist games devision, it's reborn along with some old favourites including Necromunda.
I never got into the 2003 edition although downloaded it. I believe it was more reflective of the 40k rules at that time.
Allthough clearly written, I can't agree with a lot that you are writting and I think you made some errors/ I'll share my thoughts.1) the rules for the chemthrower are in the rules. is has the special rule gas, which describes how it works2) Overwatch is not gone, it is a skill you can get. IMHO it would also not work that well in combination with how the game now works. 3) the injury table is not gone, it is in the campaign rules. The boxed set is a skirmish set, not a campaign set.4) Juves are not specifically young gangers anymore, so you can build them from the set.5) you don't have to buy other books next to the box to have the rules. rather you can buy the complete rules (with all gangs, campaign system etc) instead of the box.6) the changes in wound vs toughness and having a value that you have to roll instead of needing to calculate are superficial changes. They just removed the tables, but basically it is axactly the same.You forget to mention a number of very big changes. 1) In the new edition you do not activate all models in one go, rather activation goes back and forth between players. There is also something like group activation2) the box is not a campaing game, it is a skirmish game between to gangs.3) the game can now be played on a 2D board and it plays very well.4) A lot of grey areas have been fixed.5) you have way more options in this rules as models have two action that they can do. You can now shoot and then move, or the other way around. This flexibility was never there before.6) Combat has changes drastically. I like it, but som people might not. You really should have explained this.There are more detail that you miss and I would suggest readers to search for more detailed reviews, instead of basing a desicion based on what you have written.I have played Necromunda since the month it orginally came out and still played it until the new edition came out and find it a vast improvement on almost all fronts. I would defenitly recommend it to players who loved the old game, or who are looking for a nice sci-fi skirmish game.
And not just with names.The sustained fire die has returned, albeit as the Rapid Fire Die and now also indicates Ammo Rolls.
I noticed another weird rules thing. You are not allowed to measure distances but you are supposed to play on a board of 2x2 inch squares 🤣 And using the ruler to determine LOS is recommended......