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October 15, 2019, 01:16:29 PM

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Author Topic: Re: Blasphemia's Mordheim (updated July 19th)  (Read 5266 times)

Offline RustyT

  • assistant
  • Posts: 37
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #30 on: June 12, 2019, 05:56:30 PM »
 Wow, fantastic theme and concept.

Offline mkultra99

  • assistant
  • Posts: 36
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #31 on: June 12, 2019, 08:08:14 PM »
So what's with the sigils above 2 of their heads..? Just for fun.. or?

Offline Blasphemia Blackwood

  • librarian
  • Posts: 114
    • Gardens of Hecate
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #32 on: June 13, 2019, 07:04:58 PM »
Thanks, people!

@mkultra99 - those two fellas are the Possessed, and the seals above their heads belong to the daemons inhabiting them. The seals are made up; I tried to design them in the style of Goetic seals, but simple enough for me to be able to construct them from wire. The idea of them hovering above the Possessed's heads came from Wayne Barlowe's fantastic depictions of demons of hell.

Offline Bloggard

  • mastermind
  • Posts: 1113
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #33 on: June 13, 2019, 07:15:23 PM »
very atmospheric and well-executed vision. superbly distinctive.

Offline monkeylite

  • scientist
  • Posts: 418
    • Moedlhafen
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #34 on: June 13, 2019, 07:58:10 PM »
Blimey. These are genuinely creepy. I feel like they will demoralise your opponent before the battle even begins.

Offline von Lucky

  • galactic brain
  • Posts: 8325
    • Donner und Blitzen Wargaming
Re: Re: Blasphemia's Mordheim (updated June 12th)
« Reply #35 on: June 14, 2019, 10:50:50 PM »
Awesome stuff - well done in both design and execution.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Gibby

  • Supporting Adventurer
  • mastermind
  • *
  • Posts: 1986
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #36 on: June 15, 2019, 11:38:36 PM »
All of your work is brilliant and extremely atmospheric. If your projects had a soundtrack, Dead Can Dance would produce it.  :D

Offline Ragnar

  • mad scientist
  • Posts: 884
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #37 on: June 16, 2019, 05:23:03 AM »
Agree with all of the above, your style is very dark; a real pleasure to look at.
Gods, monsters and men,
Will die together in the end.

Offline white knight

  • Moderator
  • galactic brain
  • *
  • Posts: 5863
    • WK's Miniature Imperium
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #38 on: June 16, 2019, 11:02:32 AM »
I love your projects, you're one of my most admired artists in this hobby. :o 8)

Offline Spooktalker

  • mad scientist
  • Posts: 673
    • Belched from the Depths
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #39 on: June 16, 2019, 04:56:34 PM »
I love your take on the possessed.  :-* They are frightening.

The glowing sigils are very nice. I tinker with a homebrew setting that is partly inspired by Barlowe's inferno, in which the demons have sigils of that nature and I may try something like this at some point.

Offline Blasphemia Blackwood

  • librarian
  • Posts: 114
    • Gardens of Hecate
Re: Blasphemia's Mordheim (updated June 12th)
« Reply #40 on: June 20, 2019, 09:37:22 PM »
Thank you very much, everyone!

I'm moving on to the next warband: the Witch Hunters.

I have a Warrior Priest and four Flagellants so far:


Check the blog for more pics and rambling about the conversions: Gardens of Hecate.

Offline Phyllion

  • Supporting Adventurer
  • librarian
  • *
  • Posts: 180
    • Diary of a Gaming Magpie
Re: Blasphemia's Mordheim (updated June 20th)
« Reply #41 on: June 20, 2019, 09:49:20 PM »
That Possessed warband is wondrous.  :o disturbingly brilliant work!

Offline Duncan McDane

  • mad scientist
  • Posts: 937
Re: Blasphemia's Mordheim (updated June 20th)
« Reply #42 on: June 21, 2019, 12:25:10 PM »
Ow, very, very nice...
Leadhead

Offline mweaver

  • Supporting Adventurer
  • scatterbrained genius
  • *
  • Posts: 2148
Re: Blasphemia's Mordheim (updated June 20th)
« Reply #43 on: June 21, 2019, 08:06:23 PM »
Woah!  Those Possessed  fellows are super creepy!  Excellent work.

The witch hunters are off to a good start.  I hope you are putting the completed figures on different shelves, or there is going to be trouble.

-Michael

Offline Spooktalker

  • mad scientist
  • Posts: 673
    • Belched from the Depths
Re: Blasphemia's Mordheim (updated June 20th)
« Reply #44 on: June 22, 2019, 05:19:31 PM »
Each new update is a treat!