Mac (Germanic) and I (Roman) had a game of S & S. 400 points
Roman Army Deployed 1 General and 1 Captain.
5 Heavy Foot (Legion Heavy Auxilleries), 1 Medium Foot (Spear), 1 Medium Archer unit, 3 Armoured Cavalry (1 with impact), 2 Light Archer foot, 1 Light Horse and a camp, giving me 14 dice in the bag.
Germanic Deployed. 1 General and 2 Captains
3 Heavy Foot (Large units), 1 Medium Foot, 3 Noble Cavalry, 2 Light Cavalry, 5 Light foot giving 14 dice in the bag.
Turn 1 - Usual manoeuvrings
Turn 2 - German LH charged and destroyed Roman LH.
Roman Right move up
Both sides Light Foot start mixing it, in the central wood.
German left flank moves up it's Lt Foot
End of turn casualties
Roman
Turn 3 -
Roman Lt Ft rolls some decent dice and Germans didn't
Roman Impact Cavalry charge a unit of Noble Germans that had no dice dice assigned. Romans destroyed them in one go!
Roman Cavalry on right flank get ready to charge next turn, but take a casualty from the Lt Ft.
Romans move up.
The Roman Impact Cavalry (Top of Pic) pursue and hit the LH but Great rolls from the LH causes 2 hits on Roman Cavalry.
Meanwhile, elsewhere
End of turn casaulties - None this turn for Romans
Germanic
Turn 4 -
Roman Cavalry charge German LH.
And with 3 Roman dice (5,5,4) against 2 (2,2), the Roman destroy the LH.
The Roman Cavalry on the right flank, charge the Lt ft, destroying it and pursuing into Noble Cavalry behind,
and receive 2 hits
Central foot units
End of turn 4 casualties
Roman - Lost a Lt Ft unit
Germanic
turn 5 -
The Roman Cavalry on right flank were eliminated this turn
And the Germanic Cavalry pursuit
The Roman Impact Cavalry was having a time of it against a unit of LH that would nut die!
End of turn 5 casualties
Roman
Germanic - Lost a captain this turn
Turn 6 -
German Noble Cavalry Charge the spear unit and receive a hit, then a second unit of spears joined the fight.
Germanic Heavy Foot Move up, but is it to late?
The Roman General adds himself to the Impact Cavalry, for morale support and to reduce the hits.
Turn 7 - We decided to play a 7th turn!
The right flank. Bad dice for the Germans. 2 kills and 2 Discipline tests and a test for the commander, as all the Roman dice won.
After 4 turns the Roman Impact Cavalry destroy the Germanic LH
And on the right flank, the German Noble Cavalry are broken, although the Captain survives to join another unit.
The Germanic Foot get in and cause 1 hit and the Roman cause 4 hits on 2 units
the Impact Cavalry and General are way out on the left flank
End of turn 7 and end of game, casualties.
Roman - 11 army points.
Germanic- 20 Army points. this was to cause an army morale test, and another 4 points would break the army.
Another fine game and a Roman victory!