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Good idea on marking out the areas, Pendrake.
Is oAaH played on a grid (like To the Stongest) or is it a more abstract set of areas?
I'm pretty disappointed in how the rules are written. Large, obvious gaps are in the RaW. For example the interaction of facing and movement isn't explained.
There is discussion on things like roads and how you should use bridges or milestones to break them up, but it doesn't make sense as the rules also seem to indicate they simply make movement from one area to another easier if a road runs between them and you're in column.
Hobgoblin, sounds like your experience reading through and trying them was better than mine. I had every intention of setting up a couple of small armies last night and running them into each other but couldn't ponder through some of the things you were able to intuit from the rules. I got onto the facebook page and asked some questions that clarified some of my confusion.
But for example on the roads, do they run between/along areas or through them? I assumed they ran through areas, but I'm thinking that's not right?
Roads are clear terrain for all troops. Roads may cross other areas. For example, you can have a road going through a forest.
When a unit moves in an area, if the unit is in Column it may use the road. If the unit does not want to adopt a Column formation, it isconsidered to walk through the other part of the area.
If they are between, do you pay to move into a road section assuming you're in column? I guess you would probably?
What about if you're just crossing over one? I assume it doesn't actually count unless you're trying to use it?
If roads run along areas, which area does an attacking unit occupy if they win the combat but aren't in column? I'm a picture guy, so even a few pictures and examples would go a long way to explain.
It's possible it's just me trying to read too much into it, but it doesn't seem like I should have to think this hard or try to guess what the author meant
The roads and stacking limit make terrain really interesting. For the first time I can remember is it possible to have dense forest, with roads for horses and stage coaches going through it, and it reads easy and meaningful. Dungeons and ruins...neutral villages, which you can raid or try to ally to!