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Author Topic: Super Mission Force Extension Update  (Read 313 times)

Offline fourcolorfigs

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Super Mission Force Extension Update
« on: February 25, 2019, 12:42:19 AM »
Folks, I added some new play-test material to the Extension document.

Please check it out and use it in your games!

Chief among the new additions is the Elementalist archetype and the Weather Control power. These come courtesy of LAF's own Leon Mallet with some tweaks by me.

Here's the link:

https://app.box.com/s/3pha8lv8eg9trbcjc090ht8f9p84p4l7

I have engaged Rich Yanizeski to do the 2nd ed. covers and I have a great layout guy for the interior. So this is moving again. Sorry for the lulls, but I also think it's good to have the first ed. rules out there a little longer. Combined with the Extension, folks should not be forced to buy a 2nd ed. if they don't want one.  ;)

Thanks as always!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Online Cait Sidhe

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Re: Super Mission Force Extension Update
« Reply #1 on: February 25, 2019, 11:52:33 AM »
Excellent I'll check that out tonight.

Quote
Combined with the Extension, folks should not be forced to buy a 2nd ed. if they don't want one.

That's good to hear. Not that I don't want to support you but having gone for the physical book this time around I was hoping it wouldn't be made obsolete. Especially given how little use mine has gotten so far... :(

Offline fourcolorfigs

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Re: Super Mission Force Extension Update
« Reply #2 on: February 25, 2019, 03:52:46 PM »
Thanks! I just  made a minor tweak to the Blowout maneuver for the Elementalist archetype. The damage it incurs on the wielder is now Body, not Psyche.


Offline pitac

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Re: Super Mission Force Extension Update
« Reply #3 on: March 11, 2019, 01:36:39 AM »
I'll check this out. Good to see!

Offline fourcolorfigs

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Re: Super Mission Force Extension Update
« Reply #4 on: March 11, 2019, 01:01:08 PM »
After some feedback I dropped Elementalist as a full-on archetype, and added a Hinder minor power that does a lot of the same things.

With a major power version of Telekinesis now available on the Sorcerer archetype, you can take major TK, Hinder, and maybe Flight and you can make a nice version of Storm. 

Online Cait Sidhe

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Re: Super Mission Force Extension Update
« Reply #5 on: March 11, 2019, 02:41:40 PM »
After some feedback I dropped Elementalist as a full-on archetype, and added a Hinder minor power that does a lot of the same things.

With a major power version of Telekinesis now available on the Sorcerer archetype, you can take major TK, Hinder, and maybe Flight and you can make a nice version of Storm.

Ah I totally forgot about this. Yeah I was gonna comment on Elementalist seeming pretty weak, the power has a global effect which is strong but it doesn't exactly discriminate making it less advantageous other than very specific situations.

I was also gonna comment on Construct seeming maybe weak. Being completely immune to psyche damage seems strong but certainly in the games I've played psyche damage is fairly rare. I have noticed however that constructs get another major power on top of soulless and now I'm thinking it's too strong as now they pretty much get soulless for free on top of other archetypes powers.


Offline fourcolorfigs

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Re: Super Mission Force Extension Update
« Reply #6 on: March 11, 2019, 02:53:21 PM »
Ah I totally forgot about this. Yeah I was gonna comment on Elementalist seeming pretty weak, the power has a global effect which is strong but it doesn't exactly discriminate making it less advantageous other than very specific situations.

I was also gonna comment on Construct seeming maybe weak. Being completely immune to psyche damage seems strong but certainly in the games I've played psyche damage is fairly rare. I have noticed however that constructs get another major power on top of soulless and now I'm thinking it's too strong as now they pretty much get soulless for free on top of other archetypes powers.

So far it's been OK in my play-tests, but play some games and let me know. We can tweak Body down a tick, or perhaps tweak movement down 1" or so.

Let me know if you do test it.