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Author Topic: New miniatures company - Wargames Atlantic  (Read 17687 times)

Offline majorsmith

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Re: New miniatures company - Wargames Atlantic
« Reply #30 on: June 17, 2019, 04:10:52 PM »
 ::)

Andrew_McGuire

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Re: New miniatures company - Wargames Atlantic
« Reply #31 on: June 17, 2019, 04:26:09 PM »
::)

Good point. That's another thing they can't do.

Offline Belligerentparrot

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Re: New miniatures company - Wargames Atlantic
« Reply #32 on: June 17, 2019, 04:52:07 PM »
why - and indeed how - is the 'musician' sounding the horn? Is he just mindlessly adopting the pose he presumably used prior to death and decomposition? To what degree, if any, is he aware of the absence of sound he is producing, and the consequent futility of his actions?

Thank you - this has always annoyed me too about skellies! It is common enough: I remember the old Grenadier (??) undead war mammoth had a skeleton horn blower. Makes no sense at all to me. Skellies should always have drummers :)

On topic: those troopers really don't seem good enough for what is a crowded market these days.

Andrew_McGuire

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Re: New miniatures company - Wargames Atlantic
« Reply #33 on: June 17, 2019, 05:10:31 PM »
Thank God it's not just me. I'm not about to start a protest campaign, but it needed to be said.

Offline Duncan McDane

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Re: New miniatures company - Wargames Atlantic
« Reply #34 on: June 17, 2019, 05:58:37 PM »
Well, since they don't have any brains left it makes perfectly sense to me  :D.
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Offline Dr Mathias

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Re: New miniatures company - Wargames Atlantic
« Reply #35 on: June 17, 2019, 06:07:28 PM »
The "undead horn blower" question has been something I have thought about as well from time to time. 

I guess I just explain it as there being a legacy personality that lingers and "goes through the motions", not necessarily making any noise.

Since it's magic, I guess that the magic could manifest an unearthly noise that doesn't rely on physics or lungs.

I've never played skeletons in a format, like a rank-and-file game, that had musicians so I never worried too much :)

If you're into skeletons there's a fun little indy RPG called "The Skeletons": https://bullypulpitgames.com/games/the-skeletons/
Lingering memories can play a role in that one.
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Offline Malebolgia

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Re: New miniatures company - Wargames Atlantic
« Reply #36 on: June 17, 2019, 07:18:24 PM »
I think a skeleton horn blower is more eerie and spooky than a drummer. Because it makes no sense.
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Coenus Scaldingus

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Re: New miniatures company - Wargames Atlantic
« Reply #37 on: June 18, 2019, 03:03:51 PM »
Under 99% of circumstances, I dislike the answer "it's magic" when answering any questions about a fantasy world. (Typically because it seems just about anything is suddenly possible, and no logic or real-world physics apply anymore, despite the fact that they clearly do in most contexts in any single fantasy universe I'm aware of).

This is one of those 1% of cases. The skellieboys not only don't fall apart, but are able to move without muscles, tendons or nerves. Can aim to strike without eyes or brains. How? Well, magic, clearly. A magic that simultaneously can't keep the pieces together if you hit said skellieboy often enough. Is it then so far-fetched that this same magic can create a local movement of air, a miniature windblast spell, to allow a horn to be sounded?

Alternatively, as said, maybe it doesn't make a sound. They probably won't realise, given that they lack ears too.
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Offline Hobgoblin

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Re: New miniatures company - Wargames Atlantic
« Reply #38 on: June 18, 2019, 03:37:25 PM »
I'm all for skeleton horn-blowers. It's eerie - especially if the horns do make a sound - and there's plenty of artistic precedent for it:




Also, isn't there a New Orleans/voodoo trope about skeleton musicians playing saxophones?

Offline Dr Mathias

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Re: New miniatures company - Wargames Atlantic
« Reply #39 on: June 18, 2019, 05:09:31 PM »
...and there's plenty of artistic precedent for it:

Cool images!

There's definitely some in Brueghel's Triumph of Death:


Andrew_McGuire

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Re: New miniatures company - Wargames Atlantic
« Reply #40 on: June 18, 2019, 06:01:21 PM »
OK, I concede. If it's good enough for Brueghel - and Bosch, at a guess - then who am I to argue? I did, in fairness, suggest they might be "going through the motions", but I'm much more at peace with the idea now. Thank you, everyone.

Offline Condottiere

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Re: New miniatures company - Wargames Atlantic
« Reply #41 on: June 20, 2019, 01:42:56 AM »
Maybe a bladder installed in its head?  lol

How to ... Make a Draco (3) - the Noise

Offline beefcake

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Re: New miniatures company - Wargames Atlantic
« Reply #42 on: June 20, 2019, 08:15:07 AM »
Maybe a bladder installed in its head?  lol

How to ... Make a Draco (3) - the Noise
Now that's a piss poor excuse  ;) lol


Offline jaytee

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Re: New miniatures company - Wargames Atlantic
« Reply #43 on: July 06, 2019, 12:37:44 AM »
Wargames factory with a new front then?
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Offline Elbows

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Re: New miniatures company - Wargames Atlantic
« Reply #44 on: July 06, 2019, 01:02:07 AM »
Nope, but apparently using the same artist.  Remember Wargames Factory wasn't the problem it was the dickhead trying to run things who was finally kicked out and started up Defiance Games (which also subsequently failed with some unfulfilled Kickstarters if I remember).

Wargames Factory was left in better hands, but they opted to stop designing bespoke kits and shifted over to production (if I remember correctly).

So it could very well be the same artist...hell maybe the same sculptors, but I heard on another forum there is no connection to the bad egg (whose name I can't recall right this second).

I do honestly think it's a risky proposition though - because of how shockingly similar the products look.  It was the very first thought I had "Wait, is this Defiance Games in a new suit!?"

If anyone has better info I'd like to hear it. 
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