*
Welcome, Guest. Please login or register.
April 26, 2024, 07:42:12 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690739
  • Total Topics: 118344
  • Online Today: 947
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Mining town  (Read 13237 times)

Online OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27765
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Mining town
« Reply #60 on: May 26, 2019, 11:22:06 PM »
Cracking  8)

That would be so much fun to play on  :D
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Mining town
« Reply #61 on: May 26, 2019, 11:44:00 PM »
Capital work!

A great setting for ongoing far-flung colony space cowboy style campaigning and the likes.
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Mining town
« Reply #62 on: May 27, 2019, 06:47:51 AM »
Brilliant!
This is coming along so well, your attention to detail and making all those recessed areas leaves loads of gaming potential.
It will look magnificent once finished.
 8) 8)


Offline Silent Invader

  • Galactic Brain
  • Posts: 9660
Re: Mining town
« Reply #63 on: May 27, 2019, 11:21:09 AM »
Very much enjoying this  8)
My LAF Gallery is HERE
Minis (foot & mounted) finished in 2024 = 32
(2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Offline YPU

  • Galactic Brain
  • Posts: 4274
  • In glorious 3D!
Re: Mining town
« Reply #64 on: May 27, 2019, 11:45:53 AM »
The verticality and density of features (doors especially!) makes this look so much more alive and realistic than most pieces of terain! And I hear you, I don't play that often, so I'd rather play 2 games a year on the same amazing terrain then 3 on bland modular stuff!
3d designer, sculptor and printer, at your service!



3d files! (here)

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
    • The Lazy Forger
Re: Mining town
« Reply #65 on: May 27, 2019, 11:51:10 AM »
I hear you, I don't play that often, so I'd rather play 2 games a year on the same amazing terrain then 3 on bland modular stuff!

Very well put.

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10529
Re: Mining town
« Reply #66 on: May 27, 2019, 11:55:36 AM »
Very impressive stuff. I like the organic nature of how it's coming together.

Offline Suber

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2313
Re: Mining town
« Reply #67 on: June 07, 2019, 04:48:15 PM »
Thank you all! At this point I was needing to add some rough details before I could keep on building. I mean at least some doors! You'll see what I mean.
Back in the day I got some of the wonderful sci-fi doors RoeBeast made avaliable through KS, but I had used all of them! Being unable to get more (and not finding any satisfactory solution in the market) I walked the only logical, reasonable path I could take: I built my own ;D



The door itself is plain card and the frame is foamboard (the texture is Das putty). I added a green stuff control pad and some rivets:



Of course I couldn't make dozens of doors for the town (though it awfully sounds like me! :D). I needed to cast them, but I've always been scared to death whenever I've seen the process of mixing two components for the resin, getting it all right and so. Wow, not for me. Fortunately I've quite recently discovered this resin for dummies by Green Stuff World: you just have to add water and it's done :-*

I had an issue: this is what happened with the original doors when making the mould with oyumaru:



OK, no sweat, this means I have just one shot to get it done right...





Victory! ;D



It's not perfect, but it works at tabletop distance. So I've made another different one and some control pads, electric boxes...

 

Let's stick to the doors for now:



I also had to fix a few texture and filling minor issues, this is the look of the town right now:





Oh, yes, you can see that absurd door up there leading to nowhere. In fact it's the access to this Bespinesque element:



I cut a gap under the door, so I can place the walkway, but still take it off for storage safety:



I have another crazy door, but I guess I have to give that side proper texture and painting before I can add all the stuff that will be placed here:



Fine detail will eventually come, but this at least will give you an idea of my intentions  :)

Online OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27765
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Mining town
« Reply #68 on: June 07, 2019, 04:54:57 PM »
This just gets better and better  8) 8) 8)

Offline axiom

  • Mastermind
  • Posts: 1272
    • My blog: Magpie and old lead
Re: Mining town
« Reply #69 on: June 07, 2019, 05:45:55 PM »
You're smashing this! I'm loving it even more every update. The doors look great, the staircase looks great, the Cloud City gantry is amazing!

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
    • The Lazy Forger
Re: Mining town
« Reply #70 on: June 07, 2019, 05:52:00 PM »
More! More of all of this!

Offline YPU

  • Galactic Brain
  • Posts: 4274
  • In glorious 3D!
Re: Mining town
« Reply #71 on: June 07, 2019, 09:02:40 PM »
Awesome stuff, and it just keeps getting better. The only criticism I can offer is that all buildings seem to be very much in the same 90 degrees alignment, a bit of angling and shifting would give a more alive feeling I think.

Offline FramFramson

  • Elder God
  • Posts: 10696
  • But maybe everything that dies, someday comes back
Re: Mining town
« Reply #72 on: June 07, 2019, 09:17:07 PM »
Awesome stuff, and it just keeps getting better. The only criticism I can offer is that all buildings seem to be very much in the same 90 degrees alignment, a bit of angling and shifting would give a more alive feeling I think.

Agreed. Especially given that this is true of both of your reference photos.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: Mining town
« Reply #73 on: June 07, 2019, 09:54:25 PM »
Lovely doors and panels! Would love some of that available in 15mm...

Offline beefcake

  • Galactic Brain
  • Posts: 7425
Re: Mining town
« Reply #74 on: June 07, 2019, 10:50:05 PM »
Coming along very nicely.