Yes, our game was a similar size, although we were mainly playing a story so the points were very loose. The magic is not overly powerful, certainly not when taking level one wizards. However, cavalry being able to sprint means that they can go up to 24”. This with the fact that the knights take lances with a +3 on the charge makes them hard hitters and then with resistance of 9 makes them hard to kill. However, a couple of bad throws with 10’s can really change the game, as you cannot re-roll a 10. I must say that I have not put characters in chariots. But chariots can be fairly fickle in my limited experience. Bows can also be good for giving units pins. However, a really nice game that does seem reasonably balanced.